Sathrago wrote: » And I feel like you are missing my point that this would create a system where everyone flags as soon as they hear the benefits and rampant ganking of players will happen defeating the purpose of the original corruption system. The benefits of being a combatant vs the benefits of being non-combatant are just too skewed for the game to allow anyone to turn it on whenever they feel like it. The current system where you have to actually participate in pvp to become flagged for it makes much more sense to me. This is ALLLLL before we introduce the many other pvp types and going to war with guilds/alliances. There is no need to add in this option with so many options available already.
George Black wrote: » I for one would love to see you unknowingly hitting a extremely low hp target and gain corruption. Free loot for me. Your feature protects you from this action, but still provides you with a chance for a fight to happen.
Bricktop wrote: » George Black wrote: » I for one would love to see you unknowingly hitting a extremely low hp target and gain corruption. Free loot for me. Your feature protects you from this action, but still provides you with a chance for a fight to happen. Please elaborate how you being flagged (Purple) 100% of the time prevents you from killing a very low HP green (Unflagged) target and gaining corruption. This is another case of not understanding how the corruption or flagging system works at all. Please go look at any old L2 PvP video to see how it works.
George Black wrote: » Not to mention intentional exploitation of the feature to avoid the risks of dying to mobs, by activating the pvp status just before you die.
CROW3 wrote: » You’d turn it off so you could be a non-combatant and deter others from attacking you unless they want the corruption. The more folks that leave their flag on, the more non-combatant state will matter.
Tyrantor wrote: » CROW3 wrote: » You’d turn it off so you could be a non-combatant and deter others from attacking you unless they want the corruption. The more folks that leave their flag on, the more non-combatant state will matter. It really is a simple concept I can't believe these other guys are so lost, it seems they are concerned that PvE death as "non combatant' would be reduced if the player was flagged as combatant. I can't confirm or deny how that works but it seems like it could be an easily exploitable system if group members could just leave group and attack each other then re-group before making risky pulls. Of course they could also just bring a +1 to attack their group every now and again to flag them. Let me ask this @George Black and @Sathrago if PvE death is not changed do you agree with the concept? (to spell this out - being flagged for combat = same death penalty as non-combatant).
George Black wrote: » Bricktop wrote: » George Black wrote: » I for one would love to see you unknowingly hitting a extremely low hp target and gain corruption. Free loot for me. Your feature protects you from this action, but still provides you with a chance for a fight to happen. Please elaborate how you being flagged (Purple) 100% of the time prevents you from killing a very low HP green (Unflagged) target and gaining corruption. This is another case of not understanding how the corruption or flagging system works at all. Please go look at any old L2 PvP video to see how it works. Ill explain. Pay close attention. As the game currently is, our friend the OP here will be green. He wants some PvP action, but nobody in their right mind attack him. So he has to innitiate the fight by laying hands on a target and becoming purple. His target then MIGHT fight back. If the feature gets implemented, our friend and his 16 mates roam flagged, looking to be attacked, WITHOUT having to lay hands on a (potentially low HP) target. This reduces PK events to some extend. I have given you many examples of how things like that change the social dynamic. You keep discrediting them, but they add up.
George Black wrote: » Ah you are right about PvE death. Address the rest of my concerns next.
George Black wrote: » My concern is that if you dont have to lay hands (which right now is needed for you to be combatant[purple]) on a target, that reduces the risk that you might PK if that target happens to be low HP. I want you, and the rest of the population, to risk getting accidental corruption, so that I can loot you. Your feature eliminates that risk.
George Black wrote: » That's how I see it (including the rest points).
Tyrantor wrote: » George Black wrote: » That's how I see it (including the rest points). So you would prefer the game allow for accidental PK against a low level noob or some other non-combatant so you have a handful of more BH targets over the course of your tenure in the game? lol real team player here.
George Black wrote: » It's more about a matter of "quantity of optionals vs quality of design". In addition I see your feature as meaningless PvP. "Oh there are some purples over there, let's kill em". It affects the community dynamic. I had my fill of meaningless PvP environments. I want a clean design.
Tyrantor wrote: » I've been really thinking about how the Corruption system is going to play out and it just seems like an annoyance from a group/guild pvp perspective. What I mean by this is, in the event there are mutual parties roaming for PvP it seems unfair or simply just out of place that the corruption system may play a part in this combat in a negative way. For example if two groups of 16 players are looking for combat and the first group stun locks a target or multiple and they die before they can "fight back" to initiate combatant mode this will cause corruption for 1 (or multiple) players in addition to added death penalties for the dead player(s) - all while it was the intention of all parties involved to engage in combat. I would like to propose the option to OPT IN to combatant mode at any time to welcome PvP and avoid non-combatant death penalties due to stun lock, low health or other circumstances when being killed by another player. I really can't see a downside to allowing players to opt-in at will for PvP content. I know for a fact I would likely prefer to be in combatant mode for almost all game play, though if for some reason I didn't want to be I could toggle it just like the heal mechanic to avoid the corruption thing. Can anyone see a reason not to allow players to opt in to be flagged combatant at will? I would suggest it has the same "cool down" when toggling it as stepping out of normal combat would, what ever that ends up being (2 minutes, 5 minutes 1 hour etc).