Noaani wrote: » The developers have specificially said they want PvP in Ashes to be meaningful, as in, who wins or loses actually matters. Take it up with them if you don't like it, but that is what this game is. That is why this is a PvX game rather than a PvP game.
Dolyem wrote: » Noaani wrote: » bloodprophet wrote: » Noaani wrote: » Mojottv wrote: » you have 2 groups of people or just two people, doesnt matter, group 1 - someone who is farming mobs, group 2- someone who wants to initiate pvp. Indeed. The only people this would be for are people wanting meaningless PvP - and that is not what Ashes is about. There will be no shortage of meaningful PvP out there for those that want it, stick to that imo. Is fun not the whole point of playing the game? There are a lot of us running around in the open world that want the added challenge of possibly being attacked at any point. Doesn't mean it will or will not happen. But open world pvp just for lol's with out a preset goal other then the fun of a random brawl doesn't make it meaningless. The game provides players with the ability to attack any one at any point. Open world PvP without any preset goal is literally the definition of meaningless PvP in Ashes. That is not what this game is about. As I said earlier in this thread, asking for that in Ashes is no different to asking for a full instanced raid progression. Both are things people enjoy in MMO's, neither of them fit in with Ashes. ...fun is the goal...therefore it is meaningful
Noaani wrote: » bloodprophet wrote: » Noaani wrote: » Mojottv wrote: » you have 2 groups of people or just two people, doesnt matter, group 1 - someone who is farming mobs, group 2- someone who wants to initiate pvp. Indeed. The only people this would be for are people wanting meaningless PvP - and that is not what Ashes is about. There will be no shortage of meaningful PvP out there for those that want it, stick to that imo. Is fun not the whole point of playing the game? There are a lot of us running around in the open world that want the added challenge of possibly being attacked at any point. Doesn't mean it will or will not happen. But open world pvp just for lol's with out a preset goal other then the fun of a random brawl doesn't make it meaningless. The game provides players with the ability to attack any one at any point. Open world PvP without any preset goal is literally the definition of meaningless PvP in Ashes. That is not what this game is about. As I said earlier in this thread, asking for that in Ashes is no different to asking for a full instanced raid progression. Both are things people enjoy in MMO's, neither of them fit in with Ashes.
bloodprophet wrote: » Noaani wrote: » Mojottv wrote: » you have 2 groups of people or just two people, doesnt matter, group 1 - someone who is farming mobs, group 2- someone who wants to initiate pvp. Indeed. The only people this would be for are people wanting meaningless PvP - and that is not what Ashes is about. There will be no shortage of meaningful PvP out there for those that want it, stick to that imo. Is fun not the whole point of playing the game? There are a lot of us running around in the open world that want the added challenge of possibly being attacked at any point. Doesn't mean it will or will not happen. But open world pvp just for lol's with out a preset goal other then the fun of a random brawl doesn't make it meaningless.
Noaani wrote: » Mojottv wrote: » you have 2 groups of people or just two people, doesnt matter, group 1 - someone who is farming mobs, group 2- someone who wants to initiate pvp. Indeed. The only people this would be for are people wanting meaningless PvP - and that is not what Ashes is about. There will be no shortage of meaningful PvP out there for those that want it, stick to that imo.
Mojottv wrote: » you have 2 groups of people or just two people, doesnt matter, group 1 - someone who is farming mobs, group 2- someone who wants to initiate pvp.
Noaani wrote: » The developers have specificially said they want PvP in Ashes to be meaningful, as in, who wins or loses actually matters.
CROW3 wrote: » Fighting and beating other players in open world without getting corruption is fun. This is subjectively meaningful and actually matters to me.
Noaani wrote: » CROW3 wrote: » Fighting and beating other players in open world without getting corruption is fun. This is subjectively meaningful and actually matters to me. I don't think you understand the meaning of the word "meaningful". Doing a thing for fun is not meaningful. Doing a thing because of the desired outcome of the thing is meaningful - as in, there is actual meaning to doing the thing. A fully instance based raid progression is fun. By your argument, you should be all for that being included in the game as well. Thing is, neither of them particularly fit in with Ashes, and so neither of them should be included.
Noaani wrote: » I don't think you understand the meaning of the word "meaningful". Doing a thing for fun is not meaningful. Doing a thing because of the desired outcome of the thing is meaningful - as in, there is actual meaning to doing the thing. A fully instance based raid progression is fun. By your argument, you should be all for that being included in the game as well. Thing is, neither of them particularly fit in with Ashes, and so neither of them should be included.
CROW3 wrote: » Noaani wrote: » I don't think you understand the meaning of the word "meaningful". Doing a thing for fun is not meaningful. Doing a thing because of the desired outcome of the thing is meaningful - as in, there is actual meaning to doing the thing. A fully instance based raid progression is fun. By your argument, you should be all for that being included in the game as well. Thing is, neither of them particularly fit in with Ashes, and so neither of them should be included. Lol. Well, ignoring your straw man rebuttal. Let’s see if you recognize the irony of your response. 😉
Noaani wrote: » There was no strawman in there. Steven has said that he wants the bulk of PvP in Ashes to be meaningful, and has said that meaningful PvP should alter some world state. Whether that is who owns resources, who owns castles, who has access to content, what level a node is, who is mayor of the node, what ever. If there is no actual change to something in the game, then the PvP was meaningless, and they want to avoid meaningless PvP. Again, this is NOT a PvP game.
Dolyem wrote: » I feel like you are avoiding my responses because I have pointed out many reasons why random pvp is meaningful.
Bricktop wrote: » Two groups fighting each other with the victors looting the materials off the dead group is meaningful PvP no matter how much you try and claim otherwise. Additionally, anybody who has basic critical thinking skills will easily see through this argument of equating people PvPing in an open world game to instancing 50% or more of the game and completely changing how the game plays. I mean seriously come on.
Tyrantor wrote: » @Noaani an entire thread dedicated to nothing but PvP flagging and some how you've tried to hijack this into an instanced PvE discussion.
Tyrantor wrote: » Corruption in this game is not here to prevent PvP from taking place it is only in the game to prevent people from killing non-combatants who do not wish to engage in PvP.
Marcet wrote: » I think Intrepid wants you to duel or do arenas when you want "for fun" PvP. They want the world to feel more realistic in the sense of killing is serious and has repercusions, not push the narrative of let's all slaughter each other for fun, wich they have already moments for it. I don't have a strong opinion on this but I think this is how Steven feels about it. They want you to comit "crimes" when it matters.
Noaani wrote: » Dolyem wrote: » I feel like you are avoiding my responses because I have pointed out many reasons why random pvp is meaningful. No you haven't. You have simply confused the word meaningful with the word enjoyable. And fyi, the reason I introduced the word meaningful in terms of PvP in to this topic is because that is what Intrepid have said.