Warth wrote: » Noaani wrote: » Warth wrote: » This would reduce the possibilities of people trying to game the system I'm curious as to how you think people would attempt to game this system. if the primary penalty for corruption becomes the drop of your entire gear set then people will simply use their friends to kill them and loot the gear they have dropped, returning it once the corruption is gone. That's why gear drop can at best only be one in a system of multi-layered penalties, as it might be the most significant one, but also the one that is the easiest to circumvent.
Noaani wrote: » Warth wrote: » This would reduce the possibilities of people trying to game the system I'm curious as to how you think people would attempt to game this system.
Warth wrote: » This would reduce the possibilities of people trying to game the system
Warth wrote: » @Sathrago i believe that the gear of corrupted players should be destroyed instead of dropped either way. Maybe give the person that kills them a broken version of it, that can be salvaged for ~20-50% of the resources needed to craft a replacement. This would reduce the possibilities of people trying to game the system, further invigorate the economy as crafters, caravans and gatherers become involved into the crafting of a replacement as well as support the scarcity of resources as more resources are taken out of the economy periodically, which in turn drives player conflict in the world.
DaddySteve wrote: » Warth wrote: » @Sathrago i believe that the gear of corrupted players should be destroyed instead of dropped either way. Maybe give the person that kills them a broken version of it, that can be salvaged for ~20-50% of the resources needed to craft a replacement. This would reduce the possibilities of people trying to game the system, further invigorate the economy as crafters, caravans and gatherers become involved into the crafting of a replacement as well as support the scarcity of resources as more resources are taken out of the economy periodically, which in turn drives player conflict in the world. I like the idea but would counter that they can still trade or drop gear to circumvent the system. A better idea might be to bind the gear/weapons to the player once they reach a certain corruption level. Or alternatively if you allow trading or dropping of gear then have it to where that gear breaks if dropped or traded when corruption reaches a certain point.
Warth wrote: » DaddySteve wrote: » Warth wrote: » @Sathrago i believe that the gear of corrupted players should be destroyed instead of dropped either way. Maybe give the person that kills them a broken version of it, that can be salvaged for ~20-50% of the resources needed to craft a replacement. This would reduce the possibilities of people trying to game the system, further invigorate the economy as crafters, caravans and gatherers become involved into the crafting of a replacement as well as support the scarcity of resources as more resources are taken out of the economy periodically, which in turn drives player conflict in the world. I like the idea but would counter that they can still trade or drop gear to circumvent the system. A better idea might be to bind the gear/weapons to the player once they reach a certain corruption level. Or alternatively if you allow trading or dropping of gear then have it to where that gear breaks if dropped or traded when corruption reaches a certain point. imo dropping items to the ground for others to loot opens itself up for all kind of stupid shenanigans. I don't think this should be a feature at all. Apart from some minor RP-applications, it doesn't even serve a purpose at all.@DaddySteve This is a problem currently as well. You can't give people the opportunity to unequip the gear to dodge the gear death penalty (whether its in the form of gear destruction or gear drop), otherwise they'd simply equip LvL 1 gear, or unequip all gear before they die. This is quite easily circumvented though, simply shadow flag the gear that was equipped upon murdering the green, making it impossible to trade and store, while being subject to the gear drop/destruction until the corruption that caused the flag was worked off. or don't let corrupted players unequip gear until the corruption penalty has been worked off.
DaddySteve wrote: » I agree with your last point just lock the gear on them until the corruption is worked off. I think that basically solves most of the counters to the system.
Gankez wrote: » Mojottv wrote: » I dunno what you guys are talking about, either way corruption and all its penalties can be cleared by friends jus killing you and giving back your gear, except for exp debt. So to counter corrupted players need to loose more exp when they die and thats it. You dont want too harsh corruption penalties to a point where its basically game breaking. If you kill one or two guys and can get to secluded spot to clear off corruption, fair play to you.. risk vs reward the argument im making is it makes staying red an unplayable play style.. harsh penalties i can handle and gladly live with.. its a part of being red.. but nerfing stats means i HAVE to find a way around the penalties.. otherwise i cant play the game.. it doesnt prevent me from doing what i want .. it just annoys me and makes the game less fun.. but on your end. nothing changes
Mojottv wrote: » I dunno what you guys are talking about, either way corruption and all its penalties can be cleared by friends jus killing you and giving back your gear, except for exp debt. So to counter corrupted players need to loose more exp when they die and thats it. You dont want too harsh corruption penalties to a point where its basically game breaking. If you kill one or two guys and can get to secluded spot to clear off corruption, fair play to you.. risk vs reward
Mojottv wrote: » tbh i dont really like stat dampening on corrupted, stat dampening for people who have death exp dept is ok i think though
Gankez wrote: » the argument im making is it makes staying red an unplayable play style.. harsh penalties i can handle and gladly live with.. its a part of being red.. but nerfing stats means i HAVE to find a way around the penalties.. otherwise i cant play the game.. it doesnt prevent me from doing what i want .. it just annoys me and makes the game less fun.. but on your end. nothing changes
Warth wrote: » no, people would let their friends kill them and circumvent your entire tradeoff.