Noaani wrote: » [ Intrepid have stated that they have no intention of introducing any positives to gaining corruption. Additionally, they have said that if you gain corruption, your world has changed - it is not going to be a very benefitial place to be (their exact words). A system that has no benefits and many negatives, that is designed to incentivize players to restrict undesired behavior - that sounds to me like punishment.
Sathrago wrote: » Noaani wrote: » [ Intrepid have stated that they have no intention of introducing any positives to gaining corruption. Additionally, they have said that if you gain corruption, your world has changed - it is not going to be a very benefitial place to be (their exact words). A system that has no benefits and many negatives, that is designed to incentivize players to restrict undesired behavior - that sounds to me like punishment. do you... not know what you get when you kill a non-combatant?
Gankez wrote: » ofc after thinking about it a bit more.. theres no reason that a bounty hunter couldnt just tell his friends over voip where to go.. could even screenshare his map and with multiple monitors any non bounty hunter in his discord would know where to go. soo.. ya the stat nerfing is a stupid idea.. no way around it..nm scrap the whole idea.. the aura is a waste of time/coding
Noaani wrote: » I didn't say there was no reason to kill other players - combatant or non-combatant - I said there was no upside to corruption. Potentially gaining raw materials and/or certificates is the upside of killing players if they refuse to fight back - corruption is the punishment.
Sathrago wrote: » Noaani wrote: » I didn't say there was no reason to kill other players - combatant or non-combatant - I said there was no upside to corruption. Potentially gaining raw materials and/or certificates is the upside of killing players if they refuse to fight back - corruption is the punishment. ... This is just dancing around the actual content of what corruption is for. You gain corruption by killing no-combatant players which drop more loot than a combatant player. Meaning In the process of gaining corruption you also gain more loot from your victims. It is a risk/reward system that eventually stops rewarding you because what you are doing is bad behavior. If it was purely a punishment then non-combatants would not drop extra loot.
Sathrago wrote: » i mean tomatoe tomato at this point. I guess im seeing this as a glass half full and you two are seeing it as a half empty. There is a benefit for gaining corruption, and thats the loot you get from killing players as well as removing them from a zone such as a grinding spot or gathering area to take it for you or your party.
Noaani wrote: » That loot is the benefit you gain from killing the players in question, not from gaining corruption. The act you are performing is killing the player, and this act results in three distinct things happening. The first is that the player in question suffers death penalties. The second is that you are able to loot a portion of materials that player had on them. The third is that you can corruption. Each of these are distinct and discrete events. It is possible to kill a non-combatant player, who then takes the death penalty in full and you gain corruption, and then not loot the materials they drop. As such, when someone says there are many benefits to being corrupt and no positives, the argument that the loot you gained from killing a player isn't a direct result of being corrupt, and so is not a valid point to make against such a statement. It is a valid point to state that it is one of several reasons to gain that corruption, but it is not a benefit of having that corruption. This is not an argument on semantics as you are suggesting, it is a point of mechanics.
Sathrago wrote: » Alright heres a series of questions ill ask you. answer them in order. How do you gain corruption? What scenarios would incentivize a player to attack another player? Do you gain anything from killing other players? Do you believe that your average non-combatant player would be scared if they saw a corrupted player, or happy?
consultant wrote: » well reason bounty hunter will not work is because toons will probably not wait for bounty hunter to come and kill him most likely will want to get debuff off and get green as soon as possible. Bounty Hunter system serves as punishment for curroption zone pvp. So does not have to be necessarily fair or 1v1
Vedia wrote: » Corrupted shouldn't have the odds stacked in their favour. Maybe make the debuff less against combatants and harsher when corrupted attack non combatants, but if you have 6 bounty hunters, you should need about 8 corrupted to kill them. This makes people who want to be corrupted have to face the consequences. In saying that give more reward for corrupted players, but keep the risk level or even increase the level of risk and consequences for corrupted players. More consequences and risks than reward though, when fighting non combatants. When corrupted players fight other corrupted and combatants, then the reward should be greater for corrupted players fighting combatants, compared to combatants fighting corrupted or other combatants, but with added risk and consequences for corrupted players compared to combatants. And the consequences and risk corrupted players face when fighting non combatants should be significantly higher than when corrupted players fight combatants or other corrupted players, and with less reward for killing non combatants compared to when corrupted players fight combatants and other corrupted players, to prevent abuse of the PvP system.