Bricktop wrote: » There will be no restrictions like Archeages labor system. You can farm and craft until your eyes bleed.
Wandering Mist wrote: » I'm personally not a fan of Daily or Weekly caps on activities in-game, since most of the time they are only there to contribute to the skinner box operant conditioning that keeps players logging in every day long after they have gotten tired of the game. I honestly can't think of a single valid reason for putting a daily cap on activities. If anyone here does, feel free to let me know
unknownsystemerror wrote: »
Noaani wrote: » unknownsystemerror wrote: » My assumption on that throttling mechanic he is talking about there is the inventory size limitation. You can't do all that much harvesting or processing if you can only carry a small amount of materials on you.
maouw wrote: » I'd like it if the artisan system was interactive - like cutting down a tree takes planning and a bit of skill. That would be the most natural way to throttle imo. Like I imagine high quality wood from trees needs more attention than the average tree. That you'd spend a few minutes testing a few trees before deciding which tree you want to chop down. Just an idea.
Ehrgeiz wrote: » The labour system was the weakest point in Archeage and the bots ruining the economy + p2w finaly killed it.