Sathrago wrote: » With water mounts they should either not be as fast as boats or make it so that boats are alot safer to ride in vs the natural monsters in an area.
daveywavey wrote: » Sathrago wrote: » With water mounts they should either not be as fast as boats or make it so that boats are alot safer to ride in vs the natural monsters in an area. But, sail-boats aren't generally that fast, especially if they're loaded up with cargo, and there are fish that can swim at over 60mph.
Sathrago wrote: » That means the mobs in the ocean should be terrifying to try and run from as it make sense that many of them can/should be able to chase the aquatic mounts in order to land hits on them. And if that is the case god have mercy on anyone that gets dismounted out there.
Ships (excluding Sea-Carawans) can only be summoned from a port or harbor.[18][19]
Sathrago wrote: » daveywavey wrote: » Sathrago wrote: » With water mounts they should either not be as fast as boats or make it so that boats are alot safer to ride in vs the natural monsters in an area. But, sail-boats aren't generally that fast, especially if they're loaded up with cargo, and there are fish that can swim at over 60mph. True, but i think the largest offset is the utility, safety, and general arrangement of options that the ships will supposedly provide. I wouldn't be surprised if there are ships faster than the aquatic mounts seeing as they already describe some of the weapons as being magic-based. Speeder boats with some anti-wind resistance augments and water current manipulation. However let us say that the mounts are generally faster than most boats. That means the mobs in the ocean should be terrifying to try and run from as it make sense that many of them can/should be able to chase the aquatic mounts in order to land hits on them. And if that is the case god have mercy on anyone that gets dismounted out there. I wish we could look at how they compare with mechanics and such but unfortunately all i can give are guesses and assumptions.
Warth wrote: » I personally believe the Water Mounts to be an absolute necessity. Ships (excluding Sea-Carawans) can only be summoned from a port or harbor.[18][19] Ships aren't resummonable on open waters. Which means that, if your ship gets destroyed or stolen without yourself dying, then you'd be stranded in the middle of the ocean. At which point your only options would be, to:drown yourself swim back to the continents or the nearest island The water mounts provide you / the Devs with the opportunity to let people get stranded in the open-sea with a realstic, non-teleporty way to rejoin the other ships or get back on land without wanting to rip your face off. imo, that's exactly what Aquatic Mounts (apart from underwater content like treasure diving) should and will be used for. For that very purpose, I'd make the Aquatic Mounts not useable for combat (apart from mount specfic abilities, like for example a shark biting into the ship and slowing it down) while you board the ship). Instead I'd make them very interesting speed wise. Somewhat along the lines of: (Speed highest >>>> Speed lowest)Unloaded Speedboats Small Warship (Galleons) Aquatic Mounts Medium Warships (Frigattes) Trade Ships (Sea Caravans) + Loaded Speedboats Large Warships (Destroyers) I disregarded stuff like Fishing Boats and other special boat classes as i don't think they are meaningful to the discussion. Obviously, ship classes and mounts can have different speeds/abilities, depending on their loadout/breeding. The list above would be for "optimally speed bred" and the fastest ships of each class.
George Black wrote: » Sathrago wrote: » Gunnery. Imagine having such plans for naval content being slowly ignored because we can ride sharks and cut corners.
Sathrago wrote: » Gunnery.