Noaani wrote: » that seems to have gone well over your head, is that the bulk of the MMO playerbase don't put spectacle high on the priority. They put things like storytelling..
Noaani wrote: » player interaction, and how combat feels well above how combat looks.
Noaani wrote: » if people stopped watching MOBA's, those that play them would soon realize that they are not actually overly enjoyable games to play.
Noaani wrote: » Another aspect of this to point out is in the heritage of each genre. MOBA's are essentially derived from FPS games (as I am sure you know)
Noaani wrote: » MOBA's put how combat looks higher
Noaani wrote: » MOBA's put how combat looks higher because they need the game to look good
Noaani wrote: » MOBA's need spectacle because that is all they use to pull players in with
Noaani wrote: » Since Intrepid have zero e-sport intentions in relation to Ashes, there is no need to amp up the spectacle value.
Noaani wrote: » And again, if Intrepid were wanting to pull in the MOBA crowd, they would be making a MOBA.
Tacualeon wrote: » Again. This post is about making combat better and more enjoyable from a player experience. If you want to talk about storytelling look for other post.
Tacualeon wrote: » In my eyes, videogames are interaction first and audiovisual spectacle second.
Tacualeon wrote: » I've seen better, I have enjoyed and seen other enjoy memorable moments and I think mmorpg should evolve.
Noaani wrote: » ...grouping all games together in to one, totally ignoring the fact that different genres exist to provide different things to players...
Noaani wrote: » ..Schindlers List, for example, would have been a very strange movie if there was a Saving Private Ryan-esq combat scene in the middle of it. It is simply the wrong type of movie - the wrong genre - for that kind of spectacle. .. Schindlers List, or Citizen Kane, and may well be all about Marvel movies and such. That's great, you now know the genre of movie you like watching - so feel free to watch as many of those movies as you want. That doesn't mean you should ask for movies of other genres to include or enhance the aspects...
Noaani wrote: » You seem to want to get the same thing out of all games you play, regardless of genre.
maouw wrote: » Hey Tacualeon, I love inertial mechanics in games too. And I definitely think MOBAs (League in particular) have shown that 3rd person games have amazing potential to play with positioning using tools like knockbacks/teleports/dashes/pulls/pushes/trips
maouw wrote: » All of this is to say, I think it's unlikely that AoC will be heading in this direction for its combat because it's so foreign to the MMORPG concept as of 2020
maouw wrote: » I'm sure it will eventually become the norm.
Tacualeon wrote: » I'm learning Unreal Engine 4. I will help Intrepid create an awesome combat system or I will create myself. You will hear of me again!
Tacualeon wrote: » Yes, the best version of pvp available.
Mods can close the post now.
Noaani wrote: » Is it though? Surely that is what FPS games offer. It is pure PvP, with nothing else.
Noaani wrote: » MMO's, on the other hand, need to create worlds, not maps. The entire world can not be created with that level of character manipulation in mind.
Noaani wrote: » This means unintended actions like pushing a player down a cliff are absolutely possible, but are not necessarily easy to pull off.
Noaani wrote: » You know you don't get to decide that, right?
Tacualeon wrote: » Mobas are not FPS, I'm getting tired of repeating dude.
You know level design, rigging, animation and physics are completely different things right?
No. This is incredible easy.
I do, actually. I'm the one asking the questions, but even as an afictionado I have ended up having to correct you in plenty of wrong assumptions, concepts and vocabulary.