vmangman wrote: » I am a bit worried that the abilities seem to do too much all at once and that they are not varied enough. Multiple abilities have both a healing and damaging component and I’m not seeing many abilities that affect the character’s status (stun, silence, knockdown, stun removal/invulnerability etc.). This dilutes the abilities’ importance and can easily create a combat experience where you spam abilities as soon as they come off cooldown (as much as your resource/mana allows). It’s very important that different abilities have different situations when they are useful. Did the opponent use an offensive cooldown, did they use a defensive cooldown, did they charge at me, are they about to stun me, are they about to heal, etc. Each situation should call for different skills because different skills are helpful in different ways. This creates a higher skill ceiling and allows for skill expression and outplays. Keep up the great work, but please be mindful of diluting your abilities and not allowing them to have situational utility.
Sholer wrote: » I really don't like the spear thing. that's more for a fighter class than a healer.