spun666 wrote: » I just really hope that most of these abilities don't force your character to stop moving. They have such long animations and getting killed in an animation lock is no fun.
Damokles wrote: » spun666 wrote: » I just really hope that most of these abilities don't force your character to stop moving. They have such long animations and getting killed in an animation lock is no fun. Here is how I would see it (Hard cast means having to stand still for the cast and soft cast means being able to move during the cast): Castigation - instant no root Judgement - soft cast Hallowed Ground - hard cast Exorcism - channel ability with root Damnation - soft cast Devotion - instant no root Divine Censure - long hard cast Benediction - soft cast Resurrection - hard cast
spun666 wrote: » Damokles wrote: » spun666 wrote: » I just really hope that most of these abilities don't force your character to stop moving. They have such long animations and getting killed in an animation lock is no fun. Here is how I would see it (Hard cast means having to stand still for the cast and soft cast means being able to move during the cast): Castigation - instant no root Judgement - soft cast Hallowed Ground - hard cast Exorcism - channel ability with root Damnation - soft cast Devotion - instant no root Divine Censure - long hard cast Benediction - soft cast Resurrection - hard cast yeah, see that doesnt sound awful. My other thought is I really dont like getting locked by an animation, or the allowance of animation canceling (when you can still use the ability). Allowing us to cancel a spell by moving is really nice and adds a nice skill cap to abilities.
pyreal wrote: » 2: Some of the spell names are, by a wide margin, in the 'generic catholic trope' category. See Exorcism, Benediction, Hallowed Ground, Damnation. Divine Censure is a good name, it describes the spell but without making you feel like your watching a horror movie about nuns. 3: Devotion has no bearing on healing, healing quickly, nor describes the action of the spell. Something along the lines of 'Rushed/Hastened Prayer' would be more appropriate.
Gooose wrote: » [*] I wonder why there is a delay (about 1 second maybe?) between finishing the cast of Devotion and the target receiving the heal. Usually low level skills are designed to be more forgiving and it is much less satisfying when there is a delay.