Xez wrote: » daveywavey wrote: » Xez wrote: » daveywavey wrote: » Xez wrote: » I think I just realized why I detest them so much: they are basically a form of pay to win. Yea, paying with in-game gold or whatever, but still. LOL Such a well reasoned thoughtful retort to my argument. At least the poster above actually replied with some semblance of logic even if I disagree with it. When you're claiming that in-game potions are Pay To Win, "LOL" is pretty much the only response. Once you get a reasoned thoughtful argument, you can expect a reasoned thoughtful answer! No, you're just an asshat with no argument, get out of here if you don't have anything constructive to say. I did reason out several arguments. The devs admit there is no way they can possibly stop all RMT, so this IS actually a matter of "pay to win" under the commonly accepted definition which you're "LOL" at me was based on. That was something that is SO OBVIOUS I thought that didn't even have to be said, but for dense morons like you I guess I have to spell that out. But even with that completely aside, what about my actual POINT, which is that it is literally just BUYING TEMPORARY POWER for your character with GOLD. Why is that a POSITIVE thing to have in a game
daveywavey wrote: » Xez wrote: » daveywavey wrote: » Xez wrote: » I think I just realized why I detest them so much: they are basically a form of pay to win. Yea, paying with in-game gold or whatever, but still. LOL Such a well reasoned thoughtful retort to my argument. At least the poster above actually replied with some semblance of logic even if I disagree with it. When you're claiming that in-game potions are Pay To Win, "LOL" is pretty much the only response. Once you get a reasoned thoughtful argument, you can expect a reasoned thoughtful answer!
Xez wrote: » daveywavey wrote: » Xez wrote: » I think I just realized why I detest them so much: they are basically a form of pay to win. Yea, paying with in-game gold or whatever, but still. LOL Such a well reasoned thoughtful retort to my argument. At least the poster above actually replied with some semblance of logic even if I disagree with it.
daveywavey wrote: » Xez wrote: » I think I just realized why I detest them so much: they are basically a form of pay to win. Yea, paying with in-game gold or whatever, but still. LOL
Xez wrote: » I think I just realized why I detest them so much: they are basically a form of pay to win. Yea, paying with in-game gold or whatever, but still.
Sathrago wrote: » Xez wrote: » daveywavey wrote: » Xez wrote: » daveywavey wrote: » Xez wrote: » I think I just realized why I detest them so much: they are basically a form of pay to win. Yea, paying with in-game gold or whatever, but still. LOL Such a well reasoned thoughtful retort to my argument. At least the poster above actually replied with some semblance of logic even if I disagree with it. When you're claiming that in-game potions are Pay To Win, "LOL" is pretty much the only response. Once you get a reasoned thoughtful argument, you can expect a reasoned thoughtful answer! No, you're just an asshat with no argument, get out of here if you don't have anything constructive to say. I did reason out several arguments. The devs admit there is no way they can possibly stop all RMT, so this IS actually a matter of "pay to win" under the commonly accepted definition which you're "LOL" at me was based on. That was something that is SO OBVIOUS I thought that didn't even have to be said, but for dense morons like you I guess I have to spell that out. But even with that completely aside, what about my actual POINT, which is that it is literally just BUYING TEMPORARY POWER for your character with GOLD. Why is that a POSITIVE thing to have in a game You need to calm down. At this point you are going too fanatical with your idea. Are you wanting no consumables now since all of "it is literally just BUYING TEMPORARY POWER for your character with GOLD."? Potions and other consumables will be in the game no matter how hard you complain because it wouldn't make sense otherwise. So let's get back to the original post of the thread. Dont make consumables op. Sure no ones disagreeing with that. But we dont want them to be useless either. In your anger you are basically condemning them to the point that they shouldnt even be in the game, clarify what you want and maybe people will give better feedback. I personally liked the witcher potion idea.
Xez wrote: » Poko wrote: » I feel like consumables give another layer of skill expression. If a player can handle using them mid combat to get rid of debuffs and such I think that's cool Using a consumable is not "skill". All it does is add another layer of complexity to the game that is totally arbitrary. Until you do the research and look at every possible potion, it's effects, how much it costs to buy or how much to farm the ingredients, you could be completely wasting your time and/or money doing a completely inferior strategy for something. That is the sort of complexity I absolutely HATE. Complexity that is just THERE for the sake of being there. Categories of things that a new player of a game might COMPLETELY be oblivious to because it is NOT something that is BLATANTLY OBVIOUS and LOGICAL and INTEGRAL to the base mechanic of the game, which is actually COMBAT. The game needs to be built around the COMBAT and built UP from there. This is the ENTIRE problem with virtually every modern game's design, ESPECIALLY MMO's. Everything is built from the TOP DOWN instead of BOTTOM UP. Designers have all these ideas they want to throw into a game before they've even started writing a single line of code.
Poko wrote: » I feel like consumables give another layer of skill expression. If a player can handle using them mid combat to get rid of debuffs and such I think that's cool
neuroguy wrote: » I think if AoC takes the consumable idea from PoE and slightly modifies it, it would be freaking amazing.
Noaani wrote: » This kind of thing could add a whole lot more options to players - or at least, more viable options. In most games, you can't simply take along an additional stack of mana potions and use them twice as often, but with this idea, you could dedicate 2 of the 3-5 potion slots you have to mana potions, and you are then able to use that mana potion twice as often - but at the expense of not being able to have a different potion in that slot. If the game has 3 slots, then you may want a heal potion, a mana potion and a resistence potion, but that means you can't take a speed buff, or an armor potion, or a damage increasing potion, or an anti-CC potion, or a second heal potion. Basically, more options - but in a way that it is obvious what each potential choice does for you.
neuroguy wrote: » Noaani wrote: » This kind of thing could add a whole lot more options to players - or at least, more viable options. In most games, you can't simply take along an additional stack of mana potions and use them twice as often, but with this idea, you could dedicate 2 of the 3-5 potion slots you have to mana potions, and you are then able to use that mana potion twice as often - but at the expense of not being able to have a different potion in that slot. If the game has 3 slots, then you may want a heal potion, a mana potion and a resistence potion, but that means you can't take a speed buff, or an armor potion, or a damage increasing potion, or an anti-CC potion, or a second heal potion. Basically, more options - but in a way that it is obvious what each potential choice does for you. Yeah that's exactly the kind of decision making that PoE's system allows which feels very custom to your personal particular needs given your gear and build.
Xez wrote: » No, you're just an asshat with no argument, get out of here if you don't have anything constructive to say. I did reason out several arguments. The devs admit there is no way they can possibly stop all RMT, so this IS actually a matter of "pay to win" under the commonly accepted definition which you're "LOL" at me was based on. That was something that is SO OBVIOUS I thought that didn't even have to be said, but for dense morons like you I guess I have to spell that out. But even with that completely aside, what about my actual POINT, which is that it is literally just BUYING TEMPORARY POWER for your character with GOLD. Why is that a POSITIVE thing to have in a game