Noaani wrote: » Beck Altarr wrote: » If I craft the world of Sanctus for my Radio Dramas and I sell it convincingly, then those who come across my work will take it as gospel No they won't.
Beck Altarr wrote: » If I craft the world of Sanctus for my Radio Dramas and I sell it convincingly, then those who come across my work will take it as gospel
FuryBladeborne wrote: » @Beck Altarr My personal opinion is that driving the hype train while so far out is not a good idea. It's just not going to stay high energy for the number of years that production is still happening. The official content creators program is locked. I don't know their reasons for this, but not pushing the hype train years before release seems like a good one. I don't feel like I.S. is concealing their lack of progress to the community.
I know that everyone would like things to be faster, but with large projects such as this, it is more likely to be slower than faster. Planning fallacies are common and difficult to overcome. Unless you use a statistical analysis of similar projects, any estimate given is more likely to be closer to a best case scenario than a realistic one. Additionally, any timeframe given that is not met will only increase the discontent of fans. Cyberpunk 2077 announced another one month delay recently and developers have been receiving death threats over the delay. The issue of announcing schedules is much worse than it probably seems.https://en.wikipedia.org/wiki/Planning_fallacy#:~:text=The planning fallacy is a,and underestimate the time needed.https://www.dailysabah.com/life/cyberpunk-2077-in-between-never-ending-delays-crunch-and-death-threats/news Because I want to shorten this post, I will just say that asking for progress percentages is effectively equal to asking for completion dates.
daveywavey wrote: » I've got to be honest, @Beck Altarr - it just sounds to me like you're asking "Can you please tell me loads of info so that I can make some money from your IP?"
Beck Altarr wrote: » I think you need to take the time to really get to understand me before you start making false accusations about me.
Beck Altarr wrote: » You really can't make a great game with out some kind of lore to drive it.
Beck Altarr wrote: » I agree, if you read my comments, I stated that when I first found AoC the impression was it was a year out from release..
Beck Altarr wrote: » The % idea isn't going to give anything away as far as a completion date.
FuryBladeborne wrote: » 10% complete = time taken up to this point (TTP) times 10 = approximate completion date (ACP) 25% complete = TTP x 4 = ACP 50% complete = TTP x 2 = ACP Asking the % complete is effectively equal to asking the approximate completion date.
CROW3 wrote: » It could take a year to get 50% complete, then another five years to get the rest complete.
FuryBladeborne wrote: » IMO, if IS wants to release percentages, that's fine; but, they should only do it if they want to start identifying approximate timeframes for completion of the relevant stages.
daveywavey wrote: » @Beck Altarr I got part-way through. I really tried...!