Tyrantor wrote: » How dare you belittle the power of cake. It may be pie season but cake will have it's day again.
CROW3 wrote: »
CROW3 wrote: » Caeryl wrote: » The obvious logical conclusion after it’s established that players who flag purple will fight back, is that players who do not flag purple probably will not want to fight back. That's not a logical conclusion. You're making an specious inference based on the false assumption that a purple flag that fights back is mutually exclusive to a green flag that won't fight back. There isn't a logical relationship between player 1 who chooses to flag purple and player 2 who chooses to flag green. One possible outcome is that purple will fight back and green will not, but those are not the only outcomes, and therefore can't be a conclusion. Percimes wrote: » I heard someone mentioning a pie... or possibly a cake? There's always plenty of pie to go around. The cake people are over there somewhere doing something forgettable.
Caeryl wrote: » The obvious logical conclusion after it’s established that players who flag purple will fight back, is that players who do not flag purple probably will not want to fight back.
Percimes wrote: » I heard someone mentioning a pie... or possibly a cake?
Tyrantor wrote: » What would a combatant toggle have to do with this if you're specifically seeking out a "solo" player around a resource? How would 10 combatants in that zone impact your decision to do this?
How does the percentage adjust based on your example it's the same 4 players you're attacking (solo players at resources you want).
Lets assume this and adjust your targets. Instead of the 4 players all being non-combatant now 1 out of the 4 solo players area combatants (20/100 approximation). If you had no risk of corruption do you attack the combatant or just the 3 non combatants? Now even if you attack all 4 of these players now only 3 of them are non-combatant so the percentage of non combatants you attack in a zone of 100 actually decreases.
Caeryl wrote: » Did you not read the word “probably” in my post? The entire premise of a toggle, as stated in the original post, is so players seeking PvP can flag up 24/7 to indicate to others they will fight back and invite attackers. If you don’t agree that would be the purpose of a toggle, then you’ve just divorced flags from player behavior for literally no reason.
CROW3 wrote: » there is no logical relationship between purple fighting back and green fighting back.
CROW3 wrote: » You can be as convicted as you want in your conjecture, but you’ll never create a logical relationship between two independent players.
Noaani wrote: » statistics don't much care about the individual.
CROW3 wrote: » Caeryl wrote: » Did you not read the word “probably” in my post? The entire premise of a toggle, as stated in the original post, is so players seeking PvP can flag up 24/7 to indicate to others they will fight back and invite attackers. If you don’t agree that would be the purpose of a toggle, then you’ve just divorced flags from player behavior for literally no reason. I did. I also read "obvious logical conclusion," which it wasn't and isn't. It's possible that green won't fight back, but there is no logical relationship between purple fighting back and green fighting back. I'm still in favor of a combatant flag.
CROW3 wrote: » At the end of the day, you can infer whatever you want as to why a player is flagged green or purple.
Noaani wrote: » CROW3 wrote: » At the end of the day, you can infer whatever you want as to why a player is flagged green or purple. As I have been saying, and you have been unwilling to accept, you do not need to understand any one players reasoning for flagging. All you need to understand is what the bulk of players are likely to do, and this is something that can easily be arrived at as a logical conclusion.
Tyrantor wrote: » Noaani you spent 1.5 years+ playing a MMO as a solo playe
Noaani wrote: » I am unsure as to what cake has to do with this discussion.
Noaani wrote: » CROW3 wrote: » there is no logical relationship between purple fighting back and green fighting back. There is a relationship, even if indirect. Someone flagged as combatant is someone that probably just won a PvP encounter.
daveywavey wrote: » Noaani wrote: » CROW3 wrote: » there is no logical relationship between purple fighting back and green fighting back. There is a relationship, even if indirect. Someone flagged as combatant is someone that probably just won a PvP encounter. They were probably a green that got attacked, fought back, and their attacker then broke off the fight to find an easier victim. See? I can present pure guesses as almost certain facts, too!
Noaani wrote: » daveywavey wrote: » Noaani wrote: » CROW3 wrote: » there is no logical relationship between purple fighting back and green fighting back. There is a relationship, even if indirect. Someone flagged as combatant is someone that probably just won a PvP encounter. They were probably a green that got attacked, fought back, and their attacker then broke off the fight to find an easier victim. See? I can present pure guesses as almost certain facts, too! You're not wrong in that this is absolutely a possibility. Thing is, you are also not right in attempting to disprove my point. See, this is winning PvP. A win in open PvP doesn't specifically need a kill, all it needs is for the end result to be as you want. If you are farming mobs or resources and someone attacks you, a win is any situation in which you can carry on farming. Since someone else has already attempted and failed to attack and kill this player, it is a safe assumption that there is an easier target to be found (such as the player that attacked them), and so the flagging system where it is based on your actions is working as intended.