LieutenantToast wrote: » While we don't have any plans to adjust the terminology for your 8 archetypes leading to 64 classes at this time, we'll be sharing more info on what those unique augments would provide as we lead up to future testing, to give you a better idea of what to expect in terms of variety on that front I think Jeff's description in the recent live stream shared above may help clarify that a bit further as well, in terms of setting expectations - though he does tweak the phrasing a bit 😄
Maezriel wrote: » LieutenantToast wrote: » While we don't have any plans to adjust the terminology for your 8 archetypes leading to 64 classes at this time, we'll be sharing more info on what those unique augments would provide as we lead up to future testing, to give you a better idea of what to expect in terms of variety on that front I think Jeff's description in the recent live stream shared above may help clarify that a bit further as well, in terms of setting expectations - though he does tweak the phrasing a bit 😄 I have to agree w/ @Spiculus that it might be worth considering a different term. Even simply losing "Primary Archetype" would do the trick to make it clearer that you choose a class and then an archetype which adds mechanical and cosmetic changes and can even be swapped to different archetypes down the road. Saying that you choose two archetypes and that's what builds your class makes it seem like there's 64 different classes in the game which is why every "X class would be great" post is met w/ a slew of "You want them to add 16 new classes?!"
daveywavey wrote: » But, the word "archetype" means a base model, the first initial stage. You can't have an "archetype" as the final stage. It goes against the very meaning of the word.
Atama wrote: » daveywavey wrote: » But, the word "archetype" means a base model, the first initial stage. You can't have an "archetype" as the final stage. It goes against the very meaning of the word. It's the base model of something. Not the base model of everything. An archetype is a symbol, something that is imitated by others. Think about it as taking two base classes and merging them into something else which becomes an archetype. An archetype then would not be something you start out with, it's something you aspire to become.
daveywavey wrote: » Atama wrote: » daveywavey wrote: » But, the word "archetype" means a base model, the first initial stage. You can't have an "archetype" as the final stage. It goes against the very meaning of the word. It's the base model of something. Not the base model of everything. An archetype is a symbol, something that is imitated by others. Think about it as taking two base classes and merging them into something else which becomes an archetype. An archetype then would not be something you start out with, it's something you aspire to become. Archetype Arkhe - tupos Primitive - model It just doesn't make sense for the completed version of the player's build.
Maezriel wrote: » daveywavey wrote: » Atama wrote: » daveywavey wrote: » But, the word "archetype" means a base model, the first initial stage. You can't have an "archetype" as the final stage. It goes against the very meaning of the word. It's the base model of something. Not the base model of everything. An archetype is a symbol, something that is imitated by others. Think about it as taking two base classes and merging them into something else which becomes an archetype. An archetype then would not be something you start out with, it's something you aspire to become. Archetype Arkhe - tupos Primitive - model It just doesn't make sense for the completed version of the player's build. Archetype can also mean an original that has been imitated which perfectly fits the idea that you pick a class and then "imitate" some of the abilities of a different class.