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Artisan Classes Respec?

Quick question, that didn't have an answer in the Discord and may not even have an answer here, but I thought it'd be worth a shot. Will we be able to respec our artisan classes, especially the class in which we have mastery? For example, if I wanted to have mastery in gathering ore so I can sell it and make a lot of money early game, and then respec once I'm rich enough to start crafting things I find interesting like animal husbandry. I see pros and cons to both sides, so I understand if it's a decision that hasn't been made yet. Regardless, keep up the good work! :D

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    ShadonSolShadonSol Moderator, Member, Alpha One
    There is no statement that this will definitely be possible or not. But I guess that you can't redistribute the skill points.

    In the Wiki you can find the following:

    "Players can dabble in all professions at a "beginners" level before they decide to master a particular pathway."

    and

    "It is possible to master multiple professions (but not all) within a parent artisan path, but this will be a long and labor intensive feat, requiring many resources."

    Hope that helps :)
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    ShadonSol wrote: »
    There is no statement that this will definitely be possible or not. But I guess that you can't redistribute the skill points.

    In the Wiki you can find the following:

    "Players can dabble in all professions at a "beginners" level before they decide to master a particular pathway."

    and

    "It is possible to master multiple professions (but not all) within a parent artisan path, but this will be a long and labor intensive feat, requiring many resources."

    Hope that helps :)

    that does help, thank you! :D
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    I went through lots of info source, it makes me really curious about what the 'master' can do. Is it gather/process/craft the highest level but normal quality item or skill of making the item to legendary quality? Hopefully not the earlier, as it will limit a bigpart of roleplay possibility.

    The other question is how much can the player advance in the artisan path which he/she not master in?

    furthermore, the reason of not being able to master in multiple skill tree (artisan path) is due to skill points spending limit OR system will lock the other skill tree progression after player advance to certain level in one of the skill tree?
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    daveywaveydaveywavey Member
    edited November 2020
    Do we use Skill Points for the Artisan Professions? Or do we just level it up?
    This link may help you: https://ashesofcreation.wiki/
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    daveywavey wrote: »
    Do we use Skill Points for the Artisan Professions? Or do we just level it up?

    It would be nice if we could choose within a tree to specialize in parts of the artisans job. Like a sword forging master or dragon hide specialist for tanning.
    5000x1000px_Sathrago_Commission_RavenJuu.jpg?ex=661327bf&is=6600b2bf&hm=e6652ad4fec65a6fe03abd2e8111482acb29206799f1a336b09f703d4ff33c8b&
    Commissioned at https://fiverr.com/ravenjuu
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    daveywaveydaveywavey Member
    edited November 2020
    I can't find any mention of actually allocating Skill Points to the Artisan professions. And, given that there aren't enough Skill Points to max out all your skills as it is, it would severely weaken you to have to spend them into the Artisan Professions too.

    Might it just be a "Pick a path as you level it - once you hit a certain level, the path choices open up." sort of thing?
    This link may help you: https://ashesofcreation.wiki/
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    I don't think it will share the same points with archetype skill trees, the progression will mostly probably base on the artisan activities.

    Else developer won't able to limit the progression in all artisans' path if it share the archetype skill points, because that will enable players to spend all skill points in artisan path and create a artisan specialized character.
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    After spending all that time to get to Mastery Profession, I would see it as a complete waste to unlearn and chose a different profession. My plan is to have at least 3 characters, one gatherer, one processor, and one crafter. That way I don't have to unlearn anything, I just switch characters. Hopefully there is no level required to get to master profession, but we'll have to wait and see.
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