Damokles wrote: » GW1 had a pretty good SnB warrior bleed build i believe though^^
daveywavey wrote: » Damokles wrote: » GW1 had a pretty good SnB warrior bleed build i believe though^^ It had great everything builds. There were so many skills you could customise your build however you wanted.
mushin wrote: » CptBrownBeard wrote: » Is the request to deal damage adequately with a sword-n-board style, or for the ability to deal maximized and competitive damage with that same style? Just wanted to clarify because if the former, then yeah sure it'll no doubt be possible. If we're discussing the latter than I don't see that happening, in my opinion. Within the parameters of an RPG there is a balance that must be ensured or the game runs the risk of leaning too heavily in one side's favor. For a single player game that isn't an issue, necessarily, but in an MMO that leads to problems with balance. Basically what I'm saying is that an SnB build should indeed deal damage, but not be a predominant DPS choice as having the shield inherently includes more mitigation potential. Otherwise why have the shield? Pretty much I just don't want to be kicked from raid and dungeon groups because I'm running a sword and board dps. I don't have any desire to out dps a mage but at least have the build where I can carry my own weight. I don't even mind the idea of being off tank/dps hybrid, but I just don't like the idea of being discriminated for how I want to play my character.
CptBrownBeard wrote: » Is the request to deal damage adequately with a sword-n-board style, or for the ability to deal maximized and competitive damage with that same style? Just wanted to clarify because if the former, then yeah sure it'll no doubt be possible. If we're discussing the latter than I don't see that happening, in my opinion. Within the parameters of an RPG there is a balance that must be ensured or the game runs the risk of leaning too heavily in one side's favor. For a single player game that isn't an issue, necessarily, but in an MMO that leads to problems with balance. Basically what I'm saying is that an SnB build should indeed deal damage, but not be a predominant DPS choice as having the shield inherently includes more mitigation potential. Otherwise why have the shield?
Atama wrote: » Get a DPS class, focus on damage abilities, get a sword and shield to make yourself a little less squishy. I don’t see the problem. Plus, I believe you can swap weapons in combat, so I don’t see why you can’t have the sword and shield and a more offensive-focused weapon to switch between based on the situation.
mushin wrote: » Atama wrote: » Get a DPS class, focus on damage abilities, get a sword and shield to make yourself a little less squishy. I don’t see the problem. Plus, I believe you can swap weapons in combat, so I don’t see why you can’t have the sword and shield and a more offensive-focused weapon to switch between based on the situation. I thought we were only able to have one melee set and range weapon set we could swap in between. Am I wrong?
Noaani wrote: » There will be the ability to swap weapons in combat, but only after a time period of neither dealing nor taking damage.
CROW3 wrote: » Noaani wrote: » There will be the ability to swap weapons in combat, but only after a time period of neither dealing nor taking damage. Here's hoping that duration is no longer than a second or two (i.e. a GCD unit).
Damokles wrote: » daveywavey wrote: » Warth wrote: » against a human maybe. Against a giant dragon? Not at all. The bigger the difference in physical strength the more important it becomes tl concentrate your attack on a narrow spot through piercing or cutting. And the more important it becomes to protect yourself from a big huge dragon claw coming at you?! Big metal barrier between me and it? Yes please! Hehehe A meak little piece of metal wont protect you from the crushing, flesh randing claws of a giant dagon though? xD
daveywavey wrote: » Warth wrote: » against a human maybe. Against a giant dragon? Not at all. The bigger the difference in physical strength the more important it becomes tl concentrate your attack on a narrow spot through piercing or cutting. And the more important it becomes to protect yourself from a big huge dragon claw coming at you?! Big metal barrier between me and it? Yes please! Hehehe
Warth wrote: » against a human maybe. Against a giant dragon? Not at all. The bigger the difference in physical strength the more important it becomes tl concentrate your attack on a narrow spot through piercing or cutting.
Sathrago wrote: » The biggest issue I can see with this idea currently is that you can swap weapons in combat. (You have to not take or deal damage for a few seconds but still). This means that everyone will expect you to only swap to this in order to offtank adds or take over If the tank flops on the ground. No serious group would bring this for damage unfortunately. Now if the game proves me wrong and let's you significantly dump defensive stats on a shield for damage stats then hey congrats you found a neat new weapon meta. More power to ya.
Sathrago wrote: » currently is that you can swap weapons in combat. (You have to not take or deal damage for a few seconds but still).
The AoC Wiki wrote: Rangers are going to have a minimum distance requirement where they are eligible to use their ranged weapons.[15] While melee characters have a max distance proximity where they're eligible to use their sword and melee weapons, Rangers are going to have a minimum distance requirement.[15] – Steven Sharif
daveywavey wrote: » Sathrago wrote: » currently is that you can swap weapons in combat. (You have to not take or deal damage for a few seconds but still). This just got me wondering...... The AoC Wiki wrote: Rangers are going to have a minimum distance requirement where they are eligible to use their ranged weapons.[15] While melee characters have a max distance proximity where they're eligible to use their sword and melee weapons, Rangers are going to have a minimum distance requirement.[15] – Steven Sharif If you're mooching along carrying your bow, and a melee player comes up to you and attacks you, are you going to be able to use a weapon to fight back? They're melee, so they're going to be in close, and the Bow has a minimum distance where it's allowed to shoot, so you won't be able to shoot your bow. And, you won't be able to change weapon, cos the other player is going to be dealing damage to you. So, you've instantly lost part of your offensive/defensive capability just cos you were holding a Bow when you were attacked. Or, am I just looking at it wrong...?
Sathrago wrote: » daveywavey wrote: » Sathrago wrote: » currently is that you can swap weapons in combat. (You have to not take or deal damage for a few seconds but still). This just got me wondering...... The AoC Wiki wrote: Rangers are going to have a minimum distance requirement where they are eligible to use their ranged weapons.[15] While melee characters have a max distance proximity where they're eligible to use their sword and melee weapons, Rangers are going to have a minimum distance requirement.[15] – Steven Sharif If you're mooching along carrying your bow, and a melee player comes up to you and attacks you, are you going to be able to use a weapon to fight back? They're melee, so they're going to be in close, and the Bow has a minimum distance where it's allowed to shoot, so you won't be able to shoot your bow. And, you won't be able to change weapon, cos the other player is going to be dealing damage to you. So, you've instantly lost part of your offensive/defensive capability just cos you were holding a Bow when you were attacked. Or, am I just looking at it wrong...? Maybe this will help: Characters performing ranged abilities will switch to the ranged weapon, then can switch back to the melee weapon and shield or two-handed melee weapon.[7] The weapon held in the main hand slot determines the active weapon ability.[7]Do I want my main hand to be my ranged weapon or do I want my main hand to be my melee weapon with regards to skill usage. For example, with the Ranger, if you have a range skill it'll automatically swap regardless of what your main weapon hand is, but for the combat ability for the "Auto Attack" feature it would be your chosen weapon.[7] – Steven Sharif This leads me to believe that it will be depending on your main weapon if you can swap effectively between skills to deal with a range or melee foe.
PlagueMonk wrote: » I totally understand that IRL, the S/S is an excellent combination but in games it's a bit unbalanced since what you want is both high DPS and high suitability. How will you justify that to the MDPS that sacrifice their protection to go all out damage? Therein lies the problem, you can't have BOTH the highest DPS and the best protection or else EVERYONE would be playing them. There has to be a trade off. So S/S will have excellent DPS and good protection (probably heavier armor as well) while that 2 handed Berserker or dual wielder will have lower survivability but more extreme DPS capability.