Tyrantor wrote: » There is a substantial difference between the game checking for the flagging status at the start of a heal spell that then heals versus intent to attack that fails to attack. I'm sure you can agree with this.
Nagash wrote: » So have you made any progress yet or is this thread still going in circles?
Noaani wrote: » That said, if you go back, this isn't the point. The point is - in the situations where you think this toggle will be used, almost without exception, players have more than enough time to flag up.
Tyrantor wrote: » Noaani wrote: » Dolyem wrote: » It is basically a switch that gets turned on with the game and the players determine the amount of focus it actually gets during play. Yes, this is all basically what I am saying. What this means though, is that because of all of this, there is no need for a toggle for the combatant status in order to aid players in finding others to PvP with without any other meaning to it - which if you go back to the OP of this thread, is what was asked for. The focus of PvP is the caravan, siege and war systems, and open world PvP (aka, corruption based PvP) is there as well, as a secondary system, that doesn't need additional encouragement to be used because players will use it when it is needed. Players are already determining how often that system gets used - as it is purely a system that is there to be used when needed. There is no need to encourage open world PvP further than that, because the active encouragement of PvP in Ashes is in the caravan, siege and war systems. The corruption system is there to fill in the gaps, not to be any sort of focus. This kind of thing is what happens when you argue an individual post, rather than arguing a full point of view. You suggesting that the open world pvp is a secondary system is confusing to me. Considering the open world pvp (or rather ability to pvp) is actually the primary system in the game and all of the objective based pvp systems are in fact secondary systems designed to feed off of the open world pvp (conflicts). The reason to allow players to flag is not to "find pvp" but rather to aid players in finding other players who accept the threat of pvp. You keep getting things twisted because you're looking at it from a perspective of someone who doesn't want to be in combat. You're still here arguing that the toggle doesn't exist or won't exist based on contradictory proof that it currently does and will.
Noaani wrote: » Dolyem wrote: » It is basically a switch that gets turned on with the game and the players determine the amount of focus it actually gets during play. Yes, this is all basically what I am saying. What this means though, is that because of all of this, there is no need for a toggle for the combatant status in order to aid players in finding others to PvP with without any other meaning to it - which if you go back to the OP of this thread, is what was asked for. The focus of PvP is the caravan, siege and war systems, and open world PvP (aka, corruption based PvP) is there as well, as a secondary system, that doesn't need additional encouragement to be used because players will use it when it is needed. Players are already determining how often that system gets used - as it is purely a system that is there to be used when needed. There is no need to encourage open world PvP further than that, because the active encouragement of PvP in Ashes is in the caravan, siege and war systems. The corruption system is there to fill in the gaps, not to be any sort of focus. This kind of thing is what happens when you argue an individual post, rather than arguing a full point of view.
Dolyem wrote: » It is basically a switch that gets turned on with the game and the players determine the amount of focus it actually gets during play.
Tyrantor wrote: » Noaani wrote: » That said, if you go back, this isn't the point. The point is - in the situations where you think this toggle will be used, almost without exception, players have more than enough time to flag up. You keep saying flag up... which you're not doing by enable force attack per your own admission.
If this "enable force attack" doesn't work how you expect it to, then do you at least see the reason why flagging up as combatant before a fight is going to be important?
Noaani wrote: » Nagash wrote: » So have you made any progress yet or is this thread still going in circles? @Nagash a bit of progress. I think we are almost there, to be honest - but I do hope someone asks about this in a Q&A.
Tyrantor wrote: » I think Jeff was just as confused as I am with Steven's response but hey I'm sure we can resolve the issue in Alpha's/Betas when we get to test some group PvP and see how much corruption it causes before people can "force attack" lol.