Noaani wrote: » One other mechanic I'd like to see tested in beta is that if you have corruption, you can not be in a group. If you are in a group and gain corruption, you are no longer in said group.
CROW3 wrote: » Noaani wrote: » One other mechanic I'd like to see tested in beta is that if you have corruption, you can not be in a group. If you are in a group and gain corruption, you are no longer in said group. I like this at first blush. It's a devastating hinderance, but it's worth thinking through.
Tyrantor wrote: » There is no need for additional corruption penalties soon people are going to just suggest all pvp should be instanced to avoid unfair fights lol.
Noaani wrote: » To me, the main thing it would mean is that all group and raid content that is intended to be fought over would need to be in a battleground, so that corruption doesn't apply. This is something I kind of expect to happen anyway. From there, it kind of reinforces the notion that any PvP that is over anything real (in game) is handled by a system other than the corruption system - there is very little worth fighting over as a solo player.
Tyrantor wrote: » Tyrantor wrote: » There is no need for additional corruption penalties soon people are going to just suggest all pvp should be instanced to avoid unfair fights lol. Ohh good we're getting there already same page...
Tyrantor wrote: » Ahh I took your word of "battlegrounds" to be suggestive of instanced content especially since you referenced group and raid PVE in the same sentance. Personally I think the entire world should flag players as combatant once they walk out of a city, if this is essentially what you mean in "contested" areas then I'm on board with it.
Warth wrote: » CROW3 wrote: » Noaani wrote: » One other mechanic I'd like to see tested in beta is that if you have corruption, you can not be in a group. If you are in a group and gain corruption, you are no longer in said group. I like this at first blush. It's a devastating hinderance, but it's worth thinking through. Can't/won't happen. This literally kills all the incentive to contest a farming spot from another group.
Tyrantor wrote: » Ahh I took your word of "battlegrounds" to be suggestive of instanced content ...
Tyrantor wrote: » Personally I think the entire world should flag players as combatant once they walk out of a city, if this is essentially what you mean in "contested" areas then I'm on board with it.
Warth wrote: » Can't/won't happen...In a game that is designed around scarce resources, the contest around these resources is integral to the game's design. The contest is also something that Steven has talked about fondly on multiple occasions in the past and the inability to group up once you have pushed someone out is a literal death sentence to it.
Noaani wrote: » Warth wrote: » CROW3 wrote: » Noaani wrote: » One other mechanic I'd like to see tested in beta is that if you have corruption, you can not be in a group. If you are in a group and gain corruption, you are no longer in said group. I like this at first blush. It's a devastating hinderance, but it's worth thinking through. Can't/won't happen. This literally kills all the incentive to contest a farming spot from another group. This notion is assuming that groups will want to farm spots that don't contain boss encounters. I personally doubt that will be the case. I can see solo players wanting to fight over farming spots, but groups are more likely to want to roam around an entire dungeon (or at least a large portion of one). This roaming will see them come across boss encounters, where the corruption system does not apply. Personally, I can't think of anything more boring than farming a single spot in a group. If I have a group of friends with me, we absolutely will be looking for something more interesting to do than that.
Noaani wrote: » Tyrantor wrote: » As such, I am working through the notion that it is perfectly reasonable for players with corruption to be blocked from being in groups. I couldn`t be more against this train of thought. Last thing we need is a nanny state. Killing other players is not limited to ganking nor unfair play. In past, my clan or I have killed other players for innumerous reasons, all of which were considered just at the time, such as:Players found botting Players found buying in game currency for real life currency Players picking up our drops Players healing a boss during a raid Players training groups of mobs into our area just for us to die Players picking off our clan members opportunistically during pvp that were not involved in the conflict Retribution for stealing from our clan XP`ing over our area that we had laid claim to Giving intel of our clan to another General trash talk Their clan members ganking ours Inciting a clan that won`t war to go to war (and war fairly) Any player in our clan/group that killed someone for above would commended and we would want them back in group ASAP to help burn off their karma.
Tyrantor wrote: » As such, I am working through the notion that it is perfectly reasonable for players with corruption to be blocked from being in groups.
Warth wrote: » Just one non-NDA breaching example is the open world fire dungeon, that solely has group to raid-tuned monsters within them. Which has stated ti be intentional. Open World Dungeons are facilitated to support multiple groups. They are designed around group play
akabear wrote: » Killing other players is not limited to ganking nor unfair play.
Noaani wrote: » Warth wrote: » Just one non-NDA breaching example is the open world fire dungeon, that solely has group to raid-tuned monsters within them. Which has stated ti be intentional. Open World Dungeons are facilitated to support multiple groups. They are designed around group play I'm not sure you are getting what I am saying. What I am saying is that areas such as this should be battlegrounds - as in, corruption isn't a thing here.
Warth wrote: » It those bring certain consequences with it though. I'll have to think about that for a while. Free-PK Zones for certain content certainly could make sense (contested world bosses for example). I'm just not sure if they should be extended over the entirety of the OW-Dungeons or even other spaces and whether running with zones like that for these dungeons would just take away the consequences for behaviour that should be either a last resort or at least come with consequences/risk.
George Black wrote: » There are also situations where a group comes across another group whose guilds are at war. Many times, there are characters that dont belong in the guilds that may not attack, hoping that they wont get PKed by the winning group.
George Black wrote: » I am afraid that if you think that people wont PvP for a dungeon room without a boss, you dont have a big open world experience.