Wandering Mist wrote: » Caeryl wrote: » Wandering Mist wrote: » The way the current system is set up, I doubt there will be many corrupted players at all. In order to become corrupted you have to kill a non-combatant, but there's really no benefit to being a non-combatant over being a combatant due to the death penalties. So if everyone is a combatant, nobody will become corrupted. Maybe I'm missing something here.... Some players won’t fight back on principal. Some players will take the loss of some resources so they can have an instant port back to a safe-ish area. Some players will be caught afk and die. Some groups will have the coordination to 100-0 a player before they can flag. Some players will let themselves die when they have no resources to lose. There’s not much incentive to die green, but there are a few reasons someone might. Even if a player has no interest in doing any PvP whatsoever, they are still better off flagging themselves as a combatant (which you can do manually afaik) because the death penalties are the same for both PvP and PvE deaths. Now, if Intrepid change it so that the death penalties for PvE are different to PvP, then that's a whole different situation. But then again if they do that they are opening up a a huge can of worms when it comes to deciding whether a death was caused by PvP or PvE.
Caeryl wrote: » Wandering Mist wrote: » The way the current system is set up, I doubt there will be many corrupted players at all. In order to become corrupted you have to kill a non-combatant, but there's really no benefit to being a non-combatant over being a combatant due to the death penalties. So if everyone is a combatant, nobody will become corrupted. Maybe I'm missing something here.... Some players won’t fight back on principal. Some players will take the loss of some resources so they can have an instant port back to a safe-ish area. Some players will be caught afk and die. Some groups will have the coordination to 100-0 a player before they can flag. Some players will let themselves die when they have no resources to lose. There’s not much incentive to die green, but there are a few reasons someone might.
Wandering Mist wrote: » The way the current system is set up, I doubt there will be many corrupted players at all. In order to become corrupted you have to kill a non-combatant, but there's really no benefit to being a non-combatant over being a combatant due to the death penalties. So if everyone is a combatant, nobody will become corrupted. Maybe I'm missing something here....
Sathrago wrote: » daveywavey wrote: » I'm green. Someone attacks me. I've got about 20 seconds to destroy every resource I have in my inventory before they kill me. They go red, and get no resources. BWAHAHAHAHAHAHAHA If I can't have them, NO-ONE WILL!!! Hotfix: You cannot delete items while in combat.
daveywavey wrote: » I'm green. Someone attacks me. I've got about 20 seconds to destroy every resource I have in my inventory before they kill me. They go red, and get no resources. BWAHAHAHAHAHAHAHA If I can't have them, NO-ONE WILL!!!
Caeryl wrote: » Wandering Mist wrote: » Caeryl wrote: » Wandering Mist wrote: » The way the current system is set up, I doubt there will be many corrupted players at all. In order to become corrupted you have to kill a non-combatant, but there's really no benefit to being a non-combatant over being a combatant due to the death penalties. So if everyone is a combatant, nobody will become corrupted. Maybe I'm missing something here.... Some players won’t fight back on principal. Some players will take the loss of some resources so they can have an instant port back to a safe-ish area. Some players will be caught afk and die. Some groups will have the coordination to 100-0 a player before they can flag. Some players will let themselves die when they have no resources to lose. There’s not much incentive to die green, but there are a few reasons someone might. Even if a player has no interest in doing any PvP whatsoever, they are still better off flagging themselves as a combatant (which you can do manually afaik) because the death penalties are the same for both PvP and PvE deaths. Now, if Intrepid change it so that the death penalties for PvE are different to PvP, then that's a whole different situation. But then again if they do that they are opening up a a huge can of worms when it comes to deciding whether a death was caused by PvP or PvE. Did you... read what you quoted from me? Because I clearly stated the game gives no incentive the staying green, but personal motives (or a sufficient skill gap) can be reason enough for someone to be green when they die.
T Elf wrote: » Corruption is a PUNISHMENT, so no, they are not going to help or reduce penalities; it's meant to be harsh.
Percimes wrote: » T Elf wrote: » Corruption is a PUNISHMENT, so no, they are not going to help or reduce penalities; it's meant to be harsh. There should be an upper limit to the corruption a character can achieve. Past a certain threshold it would be cool if the corrupted character turned into a monster and the player is sent back to the character selection screen. That character slot now showing the monster with a timer. Can't play, or delete, that character until the timer reach zero, and then corruption has to be purge as normal. Hmm. Bad idea. People would consider this an achievement and try to do it.
Bricktop wrote: » Corruption exists to prevent PK sprees on lowbies for the most part.
Percimes wrote: » There should be an upper limit to the corruption a character can achieve. Past a certain threshold it would be cool if the corrupted character turned into a monster and the player is sent back to the character selection screen. That character slot now showing the monster with a timer. Can't play, or delete, that character until the timer reach zero, and then corruption has to be purge as normal.
McShave wrote: » I had an idea a while back where if a player got enough corruption, he would become a world boss that a group of players would have to take down. Like, give him a bunch of health but also give him specific corruption boss abilities that he can only use. And then the bounty hunter perc can be given to people in nearby nodes via quests and they get benefits over the corruption boss. There are some flaws with this of course, but I would like to see something done with the corruption since it is part of the lore of the world.
daveywavey wrote: » So, corruption - which they've introduced as a deterrent/punishment for unwanted behaviour - would be rewarded with what is effectively a free Monster Coin, which normally has to be bought from the Cosmetic Shop for real life money? Can't see it happening.
Pannath wrote: » I think non-pvpers have been throwing the word punishment around a bit. I don't think corruption is a punishment at all, and even listening to the developers talk about it they don't give off that impression either. It's more like a deterrence to absolute chaos, yet still allowing a means to an end for people to deal with pve'ers who like to run their mouths.
Wandering Mist wrote: » Caeryl wrote: » Wandering Mist wrote: » Caeryl wrote: » Wandering Mist wrote: » The way the current system is set up, I doubt there will be many corrupted players at all. In order to become corrupted you have to kill a non-combatant, but there's really no benefit to being a non-combatant over being a combatant due to the death penalties. So if everyone is a combatant, nobody will become corrupted. Maybe I'm missing something here.... Some players won’t fight back on principal. Some players will take the loss of some resources so they can have an instant port back to a safe-ish area. Some players will be caught afk and die. Some groups will have the coordination to 100-0 a player before they can flag. Some players will let themselves die when they have no resources to lose. There’s not much incentive to die green, but there are a few reasons someone might. Even if a player has no interest in doing any PvP whatsoever, they are still better off flagging themselves as a combatant (which you can do manually afaik) because the death penalties are the same for both PvP and PvE deaths. Now, if Intrepid change it so that the death penalties for PvE are different to PvP, then that's a whole different situation. But then again if they do that they are opening up a a huge can of worms when it comes to deciding whether a death was caused by PvP or PvE. Did you... read what you quoted from me? Because I clearly stated the game gives no incentive the staying green, but personal motives (or a sufficient skill gap) can be reason enough for someone to be green when they die. Right, let's go through your list: Some players won’t fight back on principal.Even if you have no intention of fighting back you won't benefit from being a non-combatant. Some players will take the loss of some resources so they can have an instant port back to a safe-ish area.You still get exp debt, which will be less on a combatant than a non-combatant. Some players will be caught afk and die.If you manually flag yourself as a combatant this argument is meaningless. Some groups will have the coordination to 100-0 a player before they can flag.Again, if you are always flagged as a combatant, this means nothing. Some players will let themselves die when they have no resources to lose.Right but you can let yourself die as a combatant just as easily as a non-combatant. Being a combatant doesn't magically make you harder to kill. Plus it's not just about the resource drop, but the exp debt too. There’s not much incentive to die green, but there are a few reasons someone might.Right but in a world where you can manually flag yourself as a combatant, there's no reason why you would ever choose to be a non-combatant.
Jahlon wrote: » There isn’t any manual combatant flagging, unless you’ve got an announcement from Steven to the contrary. Yes there is@/Caeryl
Caeryl wrote: » Jahlon wrote: » There isn’t any manual combatant flagging, unless you’ve got an announcement from Steven to the contrary. Yes there is@/Caeryl Can you link the source of this, because I have yet to see any evidence of it being a feature for release. It’s existence in Alpha is necessary when the corruption system isn’t implemented, but it’s easy to see how it’d absolutely warp the game for the worse if it ended up in live launch.
Pannath wrote: » So do you get corruption just for killing non-combatants? or for attacking them. Because if it's just killing them, what's to stop me from hitting them a few times while they're in a pve fight and walking away to let the monster do the job?