Pannath wrote: » So do you get corruption just for killing non-combatants? or for attacking them.
Pannath wrote: » Because if it's just killing them, what's to stop me from hitting them a few times while they're in a pve fight and walking away to let the monster do the job?
Pannath wrote: » So do you get corruption just for killing non-combatants? or for attacking them. Because if it's just killing them, what's to stop me from hitting them a few times while they're in a pve fight and walking away to let the monster do the job?
Wandering Mist wrote: » You have a toggle to say whether your aoe abilities affect other players, which I assume would flag you as a combatant in the process. It would be rather odd if you could have your aoe's affect other players and still be a non-combatant.
daveywavey wrote: » Wandering Mist wrote: » You have a toggle to say whether your aoe abilities affect other players, which I assume would flag you as a combatant in the process. It would be rather odd if you could have your aoe's affect other players and still be a non-combatant. I read that as a "You're still a green, BUT if your AoE hits someone, you'll flag purple", rather than it being a "you'll always be purple" kind of thing.
Pannath wrote: » Either that means if you are someone who runs your mouth a lot as a player, and you're not into pvp... you're going to have a rough time in this game unless you learn to reign back what you say. Anyone with extremely strong opinions who thinks they can sit back and just harvest and lip people off are going to get killed, or trained, or attacked by other players just enough to let the monster kill them OVER AND OVER again. That fills me with joy thinking about it. And at the very least someone who we especially thinks needs a lesson, we can take turns dealing with them to spread corruption over a larger group of people. So you pve'ers who are about to rage out against what I just said, please actually read it again and think about it before opening your mouth.
Atama wrote: » But secondly, getting all huffy about people "opening their mouths" makes you come off like a real jackass. People have opinions and this forum is the place to express them. Acting like an internet tough guy on a forum by threatening to maybe some day attack them in game if you ever someday run into them is really, really sad and pathetic. Up until now you seemed like a legitimate poster.
Pannath wrote: » But you decided to jump to the conclusion that instead of offering helpful advise that I was personally threatening people.
Pannath wrote: » So you pve'ers who are about to rage out against what I just said, please actually read it again and think about it before opening your mouth.
JosefTheGreat wrote: » I understand with what a lot of people are saying in that being corrupted is a deterrent/punishment. However, I think having corrupted nodes (especially those close or on the seas) would add a level of danger or challenge to those people looking to take longer trade journey's. Would also populated the sea more for those who wish to do cross ocean trade and make it more enjoyable. Also there's going to be people that want to be corrupted no matter what so having a place of there own would be really good for those types of players.
Caeryl wrote: » Jahlon wrote: » There isn’t any manual combatant flagging, unless you’ve got an announcement from Steven to the contrary. Yes there is@/Caeryl Can you link the source of this, because I have yet to see any evidence of it being a feature for release. It’s existence in Alpha is necessary when the corruption system isn’t implemented, but it’s easy to see how it’d absolutely warp the game for the worse if it ended up in live launch.
Jahlon wrote: » There isn’t any manual combatant flagging, unless you’ve got an announcement from Steven to the contrary. Yes there is@/Caeryl
Jahlon wrote: » Caeryl wrote: » Jahlon wrote: » There isn’t any manual combatant flagging, unless you’ve got an announcement from Steven to the contrary. Yes there is@/Caeryl Can you link the source of this, because I have yet to see any evidence of it being a feature for release. It’s existence in Alpha is necessary when the corruption system isn’t implemented, but it’s easy to see how it’d absolutely warp the game for the worse if it ended up in live launch. You're not going to see griefing in the game very often; and that's because our flagging system. The corruption mechanics are based around disincentivizing a griefer or PKer but still offering the opportunity, should the occasion arise, where the benefits outweigh the risk, you have the ability to do so. If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue. It is a comfortable balance between player agency and grief and basically removing player agency for other players.[13] – Steven Sharifhttps://www.youtube.com/watch?v=Xg2l6DJgHV0&feature=youtu.be&t=49m21s