George Black wrote: » Some people have mentioned many times the exploits of open world PvP and flagging regarding AoE mechanics. What if you and your friends are using AoE abilities to take down many mobs and while you do that, a player comes in and flags on one of you and then your AoE abilities damage him? Now you are all unwillingly purple, free for the kill and in a dire state since you are dealing with all those mobs. Well.. what if, based on the above post, your hotbar outline is 'green'? That means that all your abilities affect just mobs.
Caeryl wrote: » George Black wrote: » Some people have mentioned many times the exploits of open world PvP and flagging regarding AoE mechanics. What if you and your friends are using AoE abilities to take down many mobs and while you do that, a player comes in and flags on one of you and then your AoE abilities damage him? Now you are all unwillingly purple, free for the kill and in a dire state since you are dealing with all those mobs. Well.. what if, based on the above post, your hotbar outline is 'green'? That means that all your abilities affect just mobs. If you and your friends all see this person come up and hit you, then you should all beat that player into the dirt and wait for the Combatant status to fall away, since it’s a timed state. Doesn’t seem like much of an issue to be honest.
George Black wrote: » Leiloni the toggle cant be as simple in this game. If there is a group of non combatants and you want to PK only one of them, how would the simple toggle do that?
Tyrantor wrote: » The WHOLE point in my thread was that corruption is acting against it's intended purpose of limiting griefing and PKing when mutual players, groups or parties engage in pvp in the hunting grounds in the event someone can be killed BEFORE attacking back.
Tyrantor wrote: » The game is designed around group play and the current TTK is way too short to consider players will have any real option to fight back under CC and duress from attackers.
Tyrantor wrote: » Even on the most simple math schedule of a group of 8 players attacking another group of 8 players if they all "force attack" or "toggle player attack" buttons and hit the same guy (high priority/soft target) it's extremely probable they will kill that person in under 3-8 seconds +/- based on the quoted TTK divided by 8 not factoring in health, levels, equipment, builds etc. Sure the system works someone gets corruption when that guy dies but if he didn't want to go down as non-combatant and lose more items, suffer more penalty too bad for him if he didn't attack FIRST.
Tyrantor wrote: » It's possible they could adjust the TTK or that CC is going to be max duration of 1 second or that everyone's always going to be ready to push their pvp button when other players roll on screen
Tyrantor wrote: » The WHOLE point in my thread was that corruption is acting against it's intended purpose of limiting griefing and PKing when mutual players, groups or parties engage in pvp in the hunting grounds in the event someone can be killed BEFORE attacking back. Guild wars, node sieges, caravan raiding are all going to feed from hunting ground pvp to a large extent. As it currently stands the lack of manual combatant toggle seems flat out "wait what....." as Jeff would say. Either corruption is in the game to limit PVP or it's in the game to limit corruption - based on Steven's answer today it's flat out in the game to stop people from engaging in combat outside of objective based play and that essentially ALL hunting ground pvp will likely be the result of gankers looking to gank because they were going to do it anyway.
FliP wrote: » Not so safe because the blacklisted player can annoy you even more by constantly running into your attacks while grinding until you're perma red.
Leiloni wrote: » I get where you're coming from but think of it this way - if you're zerging people down, they don't have time to react and they don't have time to decide they even want to fight you. Focus your efforts on ensuring TTK is properly balanced, but the corruption system seems fine as is. Ensuring a proper TTK is how you can ensure that a group that actually wants to 8v8 you can choose to do so. And realistically, it shouldn't take much for a person to be able to get one skill off before death.
Tyrantor wrote: » This essentially sounds like groups are going to stare each other down like some wild west movie and see who makes the first move. Issue with this is who makes the first move in a western usually wins. Here it will likely mean first move = corruption.
Tyrantor wrote: » It's possible they could adjust the TTK or that CC is going to be max duration of 1 second or that everyone's always going to be ready to push their pvp button when other players roll on screen or that we're all just a bunch of button mashers and we'll never focus fire people because corruption.
Tyrantor wrote: » The WHOLE point in my thread was that corruption is acting against it's intended purpose of limiting griefing and PKing when mutual players, groups or parties engage in pvp in the hunting grounds in the event someone can be killed BEFORE attacking back. Guild wars, node sieges, caravan raiding are all going to feed from hunting ground pvp to a large extent.
Tyrantor wrote: » ...Either corruption is in the game to limit PVP or it's in the game to limit corruption - based on Steven's answer today it's flat out in the game to stop people from engaging in combat outside of objective based play and that essentially ALL hunting ground pvp will likely be the result of gankers looking to gank because they were going to do it anyway.