Khronus wrote: » Hard AF
Sathrago wrote: » As this is going to have open world dungeons and bosses... The mobs themselves should be beefy and able to put the hurt on players of an equivalent level. In a pure dps race players should be able to 1v1 any normal mob but struggle once there are 3 or more. 6+ should be death for most classes but will be skewed if a class can aoe slow/damage similar to frost mages in classic wow. And as for elites, for the most part you shouldnt be able to solo them with the exception of pet classes for obvious reasons. Perhaps you can kite one to death but yeah thats about it. Lastly, bosses should never be soloable. This is all assuming appropriate area/level design.
Maezriel wrote: » Sathrago wrote: » As this is going to have open world dungeons and bosses... The mobs themselves should be beefy and able to put the hurt on players of an equivalent level. In a pure dps race players should be able to 1v1 any normal mob but struggle once there are 3 or more. 6+ should be death for most classes but will be skewed if a class can aoe slow/damage similar to frost mages in classic wow. And as for elites, for the most part you shouldnt be able to solo them with the exception of pet classes for obvious reasons. Perhaps you can kite one to death but yeah thats about it. Lastly, bosses should never be soloable. This is all assuming appropriate area/level design. I can agree w/ most of this, but I would add that elites should be soloable by those that know their class well. Groups can always make things easier and elites should present a challenge, but I like knowing that there's at least a chance if I play well.
Warth wrote: » Regular Monsters should be killable alone, but each one of them should have the possibility of killing you, if you just mindlessly hammer on your buttons. There is a lot of games, where monsters have deeper mechanics which you can simply ignore., as failing them has basicaly no consequences (maybe 5% damage to your health). I pray that AoC won't be one of them. Each monster doesn't need a plethora of mechanics, but failing them should hurt significantly with the threat of dying for multiple failures. These mechanics should be knowledge based or telegraphed, not random to keep the player a fair chance to not die at all if he plays properly.
mcstackerson wrote: » I want to say a medium difficulty, at least for normal mobs. It shouldn't be too much trouble to solo one, trying to kill 2-3 at a time should mean you will probably need to recover your health afterwards, and 5+ should mean you are in trouble.