FliP wrote: » Penguinos wrote: » Sathrago wrote: » maouw wrote: » Wouldn't it make sense to make arrows in, say, bundles of 20? no damnit I want you to craft the shaft, the feathers, the arrow head and the damn twine/glue to bind it all together. EACH. TIME. Also they will require you to purchase vr gloves as you are required to actually craft these items by real hand. If you mess it up your arrow breaks or misses the target. That would be so fun! It would make a complete merchant economy. Ashes of Creation 2 VR, in stores 2031.
Penguinos wrote: » Sathrago wrote: » maouw wrote: » Wouldn't it make sense to make arrows in, say, bundles of 20? no damnit I want you to craft the shaft, the feathers, the arrow head and the damn twine/glue to bind it all together. EACH. TIME. Also they will require you to purchase vr gloves as you are required to actually craft these items by real hand. If you mess it up your arrow breaks or misses the target. That would be so fun! It would make a complete merchant economy.
Sathrago wrote: » maouw wrote: » Wouldn't it make sense to make arrows in, say, bundles of 20? no damnit I want you to craft the shaft, the feathers, the arrow head and the damn twine/glue to bind it all together. EACH. TIME. Also they will require you to purchase vr gloves as you are required to actually craft these items by real hand. If you mess it up your arrow breaks or misses the target.
maouw wrote: » Wouldn't it make sense to make arrows in, say, bundles of 20?
Crosim wrote: » I think there might be a little bit of confusion on the method of mass crafting aka bear was speaking of in New World. In that game you can slip up to a tanning rack or smelter and it takes the same time to crat 1 ingot as it does 100. With processing being a kind of artisan class itself, I doubt instant mass crafting of that style will be a thing? I get the idea that processing is going to be a sort of bottleneck on how quickly a player of group of players can react to something in the economy. As an example: Someone discovers the level 35 crafting material of idk .. jade, does more damage in dagger form than a level 45 longsword if it has a specific enchantment on it. A bug. You could have an army of gathers go out there and mine up all the jade on the server, but it might take a day or two for the market to get properly flooded with each ingot having to craft up over time at your homestead etc. Perhaps it takes 3 minutes to process one of the components of the jade dagger, and needs five of them in total. Meaning a person could only make 4 jade daggers an hour. (I don't know if thats remotely how processing is going to work, feel free to call me stupid if I missed some info somewhere.) As for crafting arrows and the like, I don't think they would make you have to manually craft each arrow, or even stacks of arrows. I feel like that level of tedium would just ask for players to use a kind of 3rd party automation. I am personally going right into the breeding and taming aspects of the game, so I am looking to make some truly horrendous looking mounts/pets out there with great stats.