Zorr wrote: » They should have to battle their way through the twelve chambers of hell
Atama wrote: » Zorr wrote: » They should have to battle their way through the twelve chambers of hell So make them sit all day in a virtual driver’s licensing office.
George Black wrote: » Leiloni your first post here is confusing.
akabear wrote: » Time to burn off approx - 20-30min per kill high level, - 10-20min low level
George Black wrote: » You typed: Yes but that's not how the system works. The system works by offering ways to lower your corruption score until you are no longer red. And to add to what he said, aside from XP grinding, I believe merely dying while Red also lowers your corruption. Why do you bring corruption score to a PK count thread? You and Dreoh have comprehension difficulties. Not me. All it takes is one person posting to a thread, without even thinking, without even reading; in this case Dreoh, and a few more like you and the others to derail it. You have an issue regarding staying on topic. How is this the topic to discuss "corruption: how it wears off", when I posted about PK count (not to be confused with corruption points), and why if you wanna talk about corruption points don't you start a relevant topic?
Noaani wrote: » Voidwalkers wrote: » Since murderous players are "corrupted" by killing players who didn't fight back, it might be interesting to let them "redeem" themselves through performing "services" for other players, e.g. completing player-posted jobs, escorting caravans etc. But there're probably tons of ways to exploit this - e.g. have friends post a bunch of relatively trivial jobs and complete them for redemption credits. Having your kill count lowered from assisting caravans could be a good idea - but it would need to be done well. Players with corruption would need to sign up for defending a caravan that has a specific destination in mind, and only gain their count reduction if said caravan makes it to it's destination. The reduction offered needs to reflect the distance the caravan travels. In order to prevent the corrupt player using this system in order to gain knowledge of a caravans location in order to have friends attack it, they would need to stand to gain an amount of corruption commensurate to the value of materials in the caravan if it does not make it to it's destination. I could see this working as a system. There are likely more potential exploits that need to be looked in to, but as a general idea, I like it.
Voidwalkers wrote: » Since murderous players are "corrupted" by killing players who didn't fight back, it might be interesting to let them "redeem" themselves through performing "services" for other players, e.g. completing player-posted jobs, escorting caravans etc. But there're probably tons of ways to exploit this - e.g. have friends post a bunch of relatively trivial jobs and complete them for redemption credits.
daveywavey wrote: » It'd be interesting to have them work it off by Bounty Hunting other Corrupted players, in addition to the normal "work it off with XP" thing.