Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Getting Jiggy With It … Sweet Spot Mechanics from Intrepid
skafftaruss
Member, Phoenix Initiative, Hero of the People, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Will Intrepid advertise more than Real Engine VI and 8K? I’d like servers to see 90 fps (144hz) and 4ms delay (gtog) to support PVP. 1440p to enable stunning visuals. There seems to be an over emphasis on skins and visuals. I’d like more mechanical insight before launch? We’re playing a PVP & MMO right? Stunning visuals, PVX, and PVE first shooter. Sweet spot please. Intrepid … what say you? What are your server output parameter goals? https://www.youtube.com/watch?v=3JcmQONgXJM
0
Comments
Want to try upscaling? Nvidia Control panel > Manage 3d Settings > DSR Factor - Check 2x and 4x > Apply and close. Right-Click Desktop > Display Settings > Display Resolutions - you will see new higher options available; it's a little hoodoo-voodoo but it works. I even used this on a monitor from 2008 making it 2k while waiting for a new monitor to arrive.
I know I'm a little off topic but thought Id share anyway.
Latency is occasionally affected by the games servers, but only ever if you have a direct fiber connection between your computer and the server - latency issues in general are a result of infrustructure.
I guess, in general, I have no idea what it is you are asking for - as usual.
The client usually doesn’t wait until the server to do things. It runs on its own on your machine and just stays in communication with the server to let the server know what you’re doing, and the server talks back to let the client know what’s happening around you. The client doesn’t slow the animation down when it has trouble with the server.
Read this thread that talks about how the engine a game runs on affects performance:
https://forums.mmorpg.com/discussion/441154/why-do-most-mmos-run-like-crap