From what I understand caravans move at the same speed players do (or maybe a little faster?) but can they be targeted anywhere along the path? If so I'm wondering for a long ride, if that would open the game to the same old "let's attack the caravan at 4 a.m"?
Do caravans only work if players are escorting them or can they go unattended by players?
given the size of the map, some caravan's trips could take realtime hours to go to their destination
Then wouldn't we risk to see only small trips caravans? However I wonder if this wouldn't limit the game too much. If ressources are specific to certain locations, you would need to have some long distance exchanges to complete I suppose some or most of the production chains. But if these ressources can't get through or come at very slow pace wouldn't that be a deterent for the bulk of the players who will have a limited time to play?
Warth wrote: » let someone else transport them
Truthfool wrote: » - From what I understand caravans move at the same speed players do (or maybe a little faster?) but can they be targeted anywhere along the path? If so I'm wondering for a long ride, if that would open the game to the same old "let's attack the caravan at 4 a.m"?
Truthfool wrote: » - Do caravans only work if players are escorting them or can they go unattended by players?
Truthfool wrote: » - given the size of the map, some caravan's trips could take realtime hours to go to their destination provided they don't have a specific speed boost. Then wouldn't we risk to see only small trips caravans? From a Gamemaster perspective I love to put my players in small scales scenarii. For instance I did an entire campagne out of a block street in the RPG Shadowrun. However I wonder if this wouldn't limit the game too much. If ressources are specific to certain locations, you would need to have some long distance exchanges to complete I suppose some or most of the production chains. But if these ressources can't get through or come at very slow pace wouldn't that be a deterent for the bulk of the players who will have a limited time to play?
daveywavey wrote: » I would hope that the speed of the mounts you provide for the caravan will have an impact on its travelling speed. If you've bred super-fast mounts, then your caravan should travel faster.
Voidwalkers wrote: » What's better than a well-defended caravan? A sneaky stealthy caravan.
Atama wrote: » Voidwalkers wrote: » What's better than a well-defended caravan? A sneaky stealthy caravan. So you want the ability to caravanish.
Voidwalkers wrote: » I also wonder whether there will be caravan parts / components that work as "camouflage" and shrink my caravan's pvp zone. When I'm working my ass off to navigate my poor caravan through the woods (if I can), the last thing I would want is a group of random folks on the main road suddenly getting a "A caravan is nearby! Do you want to attack/defend/ignore" pop-up without actually spotting my caravan first. What's better than a well-defended caravan? A sneaky stealthy caravan.
Noaani wrote: » Atama wrote: » Voidwalkers wrote: » What's better than a well-defended caravan? A sneaky stealthy caravan. So you want the ability to caravanish. That was quite good.
Warth wrote: » Animal husbandry has been confirmed to influence/breed the animals that become a part of the caravan.