Debase wrote: »
Wanted to add a few additional comments. Some may not apply to AOC's design, but these are frustrations I have experienced in other games.
As both a PvPer and a PvEer, please make the content and rewards worth actually fighting over. Those fights were fun.
Supporting cheesy tactics are terrible for competition. Characters logging out or hiding in some safe space until a boss mob is pulled, then logging in or attacking from safety. I am sure there are more examples from many games. These cheese abuse tactics can ruin contested content.
If two teams are fighting over content, when team A defeats team B in a fight over the encounter, the time it takes for team B to get back and re-contest should be somewhat proportionate to the time it takes for a single shot to defeat the encounter and difficult of the encounter. Zerging to block content is frustrating for all involved during super hard fights. Having been on both ends of this, some involved eventually hope you lose or the mob despawns.
akabear wrote: »
I thoroughly enjoyed some of the literally "gated" bosses in L2.The doors were on a timer to open and close again at a set time, for a short duration at a long distance apart.
Nobody could enter when they were shut.
Only those that got in before the door locked again could continue playing.
And the entrance to the gated bosses was highly contested.
Multiple groups would try to get in.
Large Pvp fights timed to such that only one group would be standing the moment the doors opened!
Once in, they would guard the door until it closed again.
That is an experience I would like replicated one day i the spirit of perhaps not gatekeeper bosses but gated bosses.
LieutenantToast wrote: »
Dev Discussion #25 - Boss Difficulty
Do you enjoy "gatekeeper" bosses - a boss that is very difficult right at the start of a dungeon, followed by a few easier bosses? Or do you prefer linear difficulty in boss difficulty?
boris99 wrote: »
you don't want to drive your player base away because they can't stand in one spot and parse 1000000 dps on a dummy.
LieutenantToast wrote: »
Glorious Ashes community - it's time for another Dev Discussion! Dev Discussion topics are kind of like a "reverse Q&A" - rather than you asking us questions about Ashes of Creation, we want to ask YOU what your thoughts are.
Our design team has compiled a list of burning questions we'd love to get your feedback on regarding gameplay, your past MMO experiences, and more. Join in on the Dev Discussion and share what makes gaming special to you!Dev Discussion #25 - Boss Difficulty
Do you enjoy "gatekeeper" bosses - a boss that is very difficult right at the start of a dungeon, followed by a few easier bosses? Or do you prefer linear difficulty in boss difficulty?Keep an eye out for all-new Dev Discussion topics in 2021!