My bad experiences with MMOs
I’ve been playing MMOs for a long time over 20 years. My first MMO was Ultima Online.
The things I listed below are either hassles, chores or a waste of time. Example: I might log in for 5-6 hours a day, but spend 2-3 hours doing the things I listed below.
My guild mates often joke about MMOs, “You’re not playing the game, the game is playing you.”
1. No Group/party/dungeon finder on release
My bad experience: Spending too much time just trying to find a party for group content especially during non-peak hours. Party member A go look in an end game zone for more members, party member B go look for more members in city X. A MMO I played since release was release with no group finder for well over a year. I depended on a third party website, only took 5 mins maximum on average.
I do not think many players have the patience and time to walk next to bulletin boards in nodes/taverns and wait for a group. I rather be killing monsters or farming in a different zone while queuing for a dungeon. I foresee third party websites popping up.
Group/party/dungeon finder on release to find players from cross server/region queues for instances. Check boxes to group with people from other regions, USA, Europe, Asia, Oceanic, etc in instances. More instances added so they’re similar to dungeons in levels.
2. Account wide-more convenience
2A. Cosmetics
My bad experience: Bought some cosmetics in a new MMO. Created a second character with a new class, I checked my account and the cosmetics weren’t on my second character. Found out to my shock the cosmetics (and everything else) weren’t account bound, but character bound. The game shut down after only 3+ years.
2B. Achievements
2C. Titles?
2D. Name reservation-In my opinion a concept such as name reservation is outdated, 10-15 years old. Gaming services started using “Game ID/tag”. Display above player's character, our forum names can potentially be our “Game ID/tag” but CANNOT be change and is linked and display on all characters on the same account. Easier for other players/guild members to recognize and remember the Game ID/tag instead of 5 other character names from the same person. The same game ID/tag CANNOT exist on another account across all servers. In game players see only players’ Game ID in chat, guild etc by default. They have the option of turning it on in options to see character’s name. Multiple characters on the same account/server can have the same character name.
Even if I get my name reservation, in the future if I change servers my name will most likely be taken on the server I’m transferring to, I will need to change my character’s name. Something I always hated about creating new characters, is where it seems every name you try is already taken. Compare that to one Game ID and the hundreds of names I’ve to try.
2E. Guilds – I actually prefer guilds to be account wide. When someone invites you to a guild, they’re inviting your account. No more “Any guild officers on? I need an invite on my other character.” The maximum cap size of 300 for guilds and not being account wide is not alt friendly. Example: On launch day guild has 40 members, but fast forward 3 years, every member now has at least 8 max characters. If all the 40 members’ alts are added to guild, guild is going to be cap with 300 members. In reality guild only has 40 players/accounts. Guild leader has to create several extra guilds to accommodate for each members’ alts. This creates more problems for the foreseeable future, parts of the game turns into a character management simulator/mini game. “My alt 2 is in guild B in our guild” “My alt 5 is in guild C in our guild” “My 50 alts are all alone in the same guild, guild D in our guild”
If you have an archetype character that’s at max level in your account, the archetype icon appears next to your character/Game ID name in guild member list to indicate it.
My bad experience: Was in a guild where we put new members and members’ alts into a separate guild because the main guild was getting too big and hit the cap. To make a long story short, that didn’t work too well because it was causing communication problems and too many headaches. I hope it’s not the case with AOC where the same guild is forced to put its members into several guilds. It’s a ****storm waiting to happened.
2F. Guild name and progression – Guild name reservation and progression across all servers. A guild with the same name cannot exist across all servers. Also prevents guild name thieve. Tradeoff: guild progression is very slow, 2-4 years to max guild progression.
Example: Guild wants to transfer to a less crowded server, resetting their hard-earned progress. During or after the transfer guild leader founds out a guild with the same name exist on their new server. Guild leader is be forced to rename guild.
2G. Friends list – Can add players from across regions. If I know someone’s Game ID, I can add them to my friends list. Friends list shows what game they’re playing, APOC, AOC etc, server, game ID, and character. I’ve played many MMOs where the friend list isn’t even account wide.
2H. Bank Stash
2I. Money
2J. Gear
2K. Currency/dungeon tokens
Quality of life improvements:
3. No auto disbandment of party members
My bad experiences: Player is about to go in a dungeon/instance or already is in the party. Player gets disconnected and automatically leaves the party. Other party members are trying to remember the name of player who disconnected and re invite or they thought the player left on his/her own. Player logs back on trying to remember the names of the party members. Even in raids, guild members sometimes relog and switch to another class, he/she must be re invited again. A “recent contact” list would greatly help. Imagine party/alliance groups are account wide giving players the convenience of switching characters without having to be re invited to party/alliance each time.
4. Options to lower/turn all types of graphical effects off
Example. Own beneficial effects, Own offensive effects, Own defensive effects, etc.
Repeat the effects for alliance, npcs, enemies, others, guild etc. Low, medium, high, full, effects on or off.
In Final Fantasy XI, a game that is nearly 20 years old, had options to turn multiple graphical effects off. Whenever a new MMO claims hundreds of players in massive PVP, I always ask “Can you turn multiple effects off?”
My bad experience: 99% of games released without the feature to turn graphical effects off and the game ends up being a slideshow even with very high-end hardware. What’s worst the devs decided to use an old game engine. Example- 30 players in large scale pvp charge and kill 50 other players. The 30 players do not load and appear on 50 of the players’ screen till 3-5 seconds later till they’re all dead or their game/screen freezes for 3-5 seconds.
I just read recently a MMO is about to be released in 2021 with no large events, such as massive PVP, battlegrounds, world boss fights because the game’s engine is not optimized enough to support it.
5. Can’t tell enemy spells from friendly ally/party/faction. Friendly aoe spells should appear blue or green.
6. Everyone gets rewarded for participation: Small amounts of tokens/currency/high tier hunting certificates after completed certain events, instances, dungeons, killing legendary bosses. These currencies can be exchange to npcs for cosmetic items, crafting items, or lower tier gear.
My bad experience: Completed the same raid, 40-50 times because I needed a couple of items from that specific raid. I did not get rewarded for my time.