OnlyOne wrote: » Personally I don't mind the high skill cap since I plan on dedicating my time to maximizing my DPS even if I have to chase a meta. But I can also see how this can be a turn off to more casual players who are simply looking to button mash. I can't really come up with ideas as to how they could balance this as you say, it'll be interesting to see how combat has evolved once we hit beta 2 in the future.
Noaani wrote: » It's odd that there is an easy class to play and a more involved class to play, and the complaint is about the class that is involved. Classes should be balanced so that if your class is harder to play well, you get better results. While the game should have some classes that can be considered brainless, as there are many out there that don't want to need to activate more than three abilities, there should also be viable builds with 15+ abilities that take a lot more ability to play well,but give better results.
Sathrago wrote: » Noaani wrote: » It's odd that there is an easy class to play and a more involved class to play, and the complaint is about the class that is involved. Classes should be balanced so that if your class is harder to play well, you get better results. While the game should have some classes that can be considered brainless, as there are many out there that don't want to need to activate more than three abilities, there should also be viable builds with 15+ abilities that take a lot more ability to play well,but give better results. The experience we talk about with affliction warlocks is not what you think. this is not a complaint that everyone cant do it or whatever. Its not fun, its headache and near impossible to do well without an addon telling you how to play it. The worst part is that its not even the best spec, its behind 2 brainless specs. It is a clunky mess and I believe the op, and myself, are fine with complicated specs but the affliction spec is an example of when it goes too far. The TL;DR Avoid making complex rotations that are a clunky mess to play. Damage is not everything, build a fluid rotation.
bloodprophet wrote: » Sounds like your talking about what Kevin talks about in this video. I agree with Noaani and Kevin if a class is harder to play it should get better results. Sounds like the devs messed over there with the lock but that is what happens when you strive to make the through put the same for all classes.https://www.youtube.com/watch?v=pAIREvmYw6I
bloodprophet wrote: » So lower on the chart is better?
bloodprophet wrote: » So Affliction is 3rd over all then. Frost is the lowest dps. Other 2 lock specs are way low.
C4llum wrote: » Warlocks got made way to complicated later on in WoW , but wow classic that im currently dedicating my time to, all you do is you apply your 1 curse you're assigned, you typically only bring 3 locks to a raid and each have a curse to apply and then all you do is mash 1 button, shadowbolt, thats it, i don't know why devs felt like making it super complicated rotation wise.
Noaani wrote: » C4llum wrote: » Warlocks got made way to complicated later on in WoW , but wow classic that im currently dedicating my time to, all you do is you apply your 1 curse you're assigned, you typically only bring 3 locks to a raid and each have a curse to apply and then all you do is mash 1 button, shadowbolt, thats it, i don't know why devs felt like making it super complicated rotation wise. Probably because that sounds boring as hell.