daveywavey wrote: » Sum12hate wrote: » IE nagash top necromancer following the god of death I heard he was only 6th best, but don't say anything......
Sum12hate wrote: » IE nagash top necromancer following the god of death
Sum12hate wrote: » daveywavey wrote: » Sum12hate wrote: » IE nagash top necromancer following the god of death I heard he was only 6th best, but don't say anything...... I thinks that's just summoner archetype over all
Nagash wrote: » I just hope the gods are so beyond us that right and wrong does not even apply to them
Harcon wrote: » Nagash wrote: » I just hope the gods are so beyond us that right and wrong does not even apply to them I'd personally love to see gods worshipped for crafting / beauty / battle / absolute evil / absolute good and everything in between (much like Forgotten Realms) to choose from.
ferryman wrote: » Have devs opened more how they want these religions affect to players, characters and to the world? I guess I need to understand better the whole picture before making any suggestions. Really good question and less discussed I presume.
Bandrailian wrote: » Based on what's been given about religions (as well as my theory-craft):Okay... but now hear me out on a suggestion for a better religion: All deities can make mistakes so I suggest we abolish the practice of worshiping them and worship The Essence (True Neutral) instead!
maouw wrote: » ariatras wrote: » Honestly, whichever God comes closest to Dionysus Like from the game Hades, or truer to the OG greek mythology?
ariatras wrote: » Honestly, whichever God comes closest to Dionysus
Nagash wrote: » you do remember when I fought the ENTIRE Skaven under empire to a standstill and still had time to make the black pyramid
Nagash wrote: » PlagueMonk wrote: » daveywavey wrote: » PlagueMonk wrote: » And if we are going to do that then I nominate The Great Horned Rat! Queek! Pffffffft. I don't need some big horny rat trying to hump my leg whenever I set foot in a temple. @daveywavey I invited someone to meet you and he agreed to come in person...... (please notice the size of the average human in the lower left corner)*You have something to say to me flea rodent?* How cute
PlagueMonk wrote: » daveywavey wrote: » PlagueMonk wrote: » And if we are going to do that then I nominate The Great Horned Rat! Queek! Pffffffft. I don't need some big horny rat trying to hump my leg whenever I set foot in a temple. @daveywavey I invited someone to meet you and he agreed to come in person...... (please notice the size of the average human in the lower left corner)*You have something to say to me flea rodent?*
daveywavey wrote: » PlagueMonk wrote: » And if we are going to do that then I nominate The Great Horned Rat! Queek! Pffffffft. I don't need some big horny rat trying to hump my leg whenever I set foot in a temple.
PlagueMonk wrote: » And if we are going to do that then I nominate The Great Horned Rat! Queek!
Everdark wrote: » It would be really neat if the gods had a divinity vs corruption system. For all players pledged to a specific god/religion, their actions would push the bar further toward divine or corrupt. Killing other players outside of sieges, or maybe other "darker" actions, or specific corruption quests could result in a corrupt god and corrupt religious nodes where that god has the greatest following among the other gods. Would be pretty neat if the aesthetics of religious nodes, vendor offerings, or maybe even divine related skills would change based on how corrupt or divine your pledged god was at a given time. Could possibly create an interesting dynamic where players subdivide within a specific god following into corrupt vs divine factions that compete with each other even though they pledge to the same god. Could open some incredible possibilities for quest lines and NPCs that could support each side as well. Thoughts?