Samson wrote: » To be honest... if I wanted jumping puzzles, I would play a platformer. GW2 went way over the top with jumping puzzles in my opinion.
Khronus wrote: » What a silly thing to have a conversation about. I think we are all so bored with waiting for this game that we really have people discussing if we should or should not have jumping puzzles.
Marcet wrote: » If you can't do them, then you don't get the reward, and someone skilled enough will get it. That's how it works.
Jamation wrote: » Marcet wrote: » If you can't do them, then you don't get the reward, and someone skilled enough will get it. That's how it works. This might work for a single player reward, but not really in a party setting. For example, if you need to jump to enter a dungeon and your priest falls to their doom, woosh, there goes your reward too.
Dreoh wrote: » Uhh, I personally love jumping puzzles and your using of GW2 as some kind of example against them is baffling to me. Especially because they are optional outside a few things like some fractals having platforming. Jamation wrote: » Marcet wrote: » If you can't do them, then you don't get the reward, and someone skilled enough will get it. That's how it works. This might work for a single player reward, but not really in a party setting. For example, if you need to jump to enter a dungeon and your priest falls to their doom, woosh, there goes your reward too. How is that any different than your priest failing to move out of the fire before he dies in a raid boss, or your priest not dodging the lava tidal wave by not moving to the right spot in time to avoid it, or not jumping over the flame blast correctly. This whole conversation just seems silly. Are we really arguing for a game without a jump? Because that's essentially what's happening here.
Voidwalkers wrote: » I hated jumping puzzles in GW2, but I think that's mostly because of the way they did it: - You can only support your character through "standing on a surface", i.e. no climbing. - It's often difficult to see whether a certain slope or top of hill counts as a surface that you can stand on - Not to mention how difficult it is to perform precision positioning with spacebar + wasd. If you have to do jumping puzzles, I'd suggest making it more like the shrines in Ghost of Tsushima (ya I know it's an action game ...): - there are climbing spots that your character can latch onto, - and the jumping puzzles always have hints telling you where to jump next. - i.e. a much larger room for error, which definitely makes the whole experience much less stressful.
Voidwalkers wrote: » Seems like the whole thing boils down to a similar issue as achievements / collectables etc. - divided-reception contents (some ppl love it, some ppl hate it) and what kind of rewards do you lock behind these challenges. And as usual the ideal balance point is probably how to let jumping puzzles exist as a "choice" rather than a "must" (e.g. don't put them everywhere such that they're nearly unavoidable, as in GW2, and don't lock overly powerful rewards behind the puzzles which will compel ppl to do them).
Percimes wrote: » Voidwalkers wrote: » Seems like the whole thing boils down to a similar issue as achievements / collectables etc. - divided-reception contents (some ppl love it, some ppl hate it) and what kind of rewards do you lock behind these challenges. And as usual the ideal balance point is probably how to let jumping puzzles exist as a "choice" rather than a "must" (e.g. don't put them everywhere such that they're nearly unavoidable, as in GW2, and don't lock overly powerful rewards behind the puzzles which will compel ppl to do them). Why not putting some powerful reward behind it? Don't like that kind of challenge, either live without that particular reward or do the challenge in spite of the dislike. That's also a choice. What most people consider a "must" usually isn't. I don't like raiding. So much so that I don't do any raid. I don't whine that I'm forced to raid or that I can't get the best gear, and I certainly don't campaign for raids not being a part of the game. Some people need to learn to live without everything (not targeting anyone in particular).
Dreoh wrote: » I wholeheartedly agree with this. Too many people think they have to do something because it exists and there's a potential gain from it. You don't have to do everything, just do what you like.