Jamation wrote: » because magic isn't real so none of this should be happening.
daveywavey wrote: » I don't understand, sorry. What do you mean by "magic isn't real"...? Should there be some sort of Spoiler Alert on there?!
Maciej wrote: » I don't think analogizing the feeling of immersion breaking to a plain dislike is quite on the money. There is plenty of reasons why you might dislike a thing without it being an immersion breaker. I've seen mounts I don't particularly like, but I haven't seen any mounts that look like they don't belong in the world around them, and I don't have to get them or ride them so who cares.
Maciej wrote: » Suspension of disbelief is when you allow yourself to believe that things you see or read or otherwise experience are real, immersion shattering is when you notice a camera man reflected in a mirror. It's one thing to suspend a disbelief in magic and elves, and a completely different thing to wilfully ignore that camera in the reflection. The magic and the elves belong in the world, the camera does not. Having Tank named Tank doesn't ruin the game for me, but it does make the world feel less real. Again, totally subjective.
Elo wrote: » Our history, in popular consciousness: 1. In World War 1, the heavily armored vehicles come to be known as tanks. 2. In gaming, the role of the heavily armored player becomes known as "tank" because they are like the military vehicle tanks. 3. In the world of Ashes of Creation, the lore and the citizens call the heavily armored player a tank because gamers in our world call it a tank, which is because of the military vehicle tanks. .... (Unless the story involves transported people from our setting to the fantasy setting, or the story is purposefully goofy.)
Maciej wrote: » Jamation wrote: » I don't mean to belittle anyone that thinks this is important, but why does it matter what it's called in the end? If a single word is all it takes to break immersion, then there is something else going on. Funnily, I came into this thread thinking "surely it's obvious that it is immersion breaking". The main takeaway, for me at least, is that whether it is immersion breaking or not is super subjective, so pushing that argument either way isn't going to be productive.
Jamation wrote: » I don't mean to belittle anyone that thinks this is important, but why does it matter what it's called in the end? If a single word is all it takes to break immersion, then there is something else going on.
Jamation wrote: » I think most people understand what an Earth Tank is...
Jamation wrote: » Ah sorry I wasn't clear. I didn't mean dislike=immersion breaking. I more so meant along the lines of, what breaks the immersion for one person might enhance it for another and vice versa. So while one person might think "Tank" breaks immersion, another likes it. While the first might think "Shield" is great, it breaks it for the other (etc etc).
Jamation wrote: » I agree about the camera-man vs elves difference, but I guess the subjective part comes since I see the word "tank" as an elf while others see it as a camera man.
Noaani wrote: » Jamation wrote: » I think most people understand what an Earth Tank is... It is a vessel for holding a large amount of water or other liquid. Tanks as armored vehicles were named after these tanks, no small part due to the fact that the British wanted to keep their development secret, and referring to them as water carriers rather than Landships made them seem significantly less interesting to foreign intelligence. If it were not for early tanks rudimentary similarity to metal water tanks, we may well know them now as landships rather than tanks. I would have a hard time finding a link from a person in full plate armor to the word "landship", but I have no issue in establishing a potential link in a fantasy setting between someone in full plate armor and a metal water tank. In fact, that link seems to me to be even more than the link between such water tanks and what would otherwise now be known as landships. To me, the issues here only start when people look at "landships" as being where the tank class got their name from. If people take a step back and look at the reason landships are now called tanks, those issues should melt away entirely. Sadly, most people aren't willing to expand their horizons in this manner.
rikardp98 wrote: » Noaani wrote: » Jamation wrote: » I think most people understand what an Earth Tank is... It is a vessel for holding a large amount of water or other liquid. Tanks as armored vehicles were named after these tanks, no small part due to the fact that the British wanted to keep their development secret, and referring to them as water carriers rather than Landships made them seem significantly less interesting to foreign intelligence. If it were not for early tanks rudimentary similarity to metal water tanks, we may well know them now as landships rather than tanks. I would have a hard time finding a link from a person in full plate armor to the word "landship", but I have no issue in establishing a potential link in a fantasy setting between someone in full plate armor and a metal water tank. In fact, that link seems to me to be even more than the link between such water tanks and what would otherwise now be known as landships. To me, the issues here only start when people look at "landships" as being where the tank class got their name from. If people take a step back and look at the reason landships are now called tanks, those issues should melt away entirely. Sadly, most people aren't willing to expand their horizons in this manner. Did you know that most water tanks are in plastic and not metal? Metal water tanks = rust = holes = no water
Maciej wrote: » If we want to shoehorn Tank (liquid container) as the etymology root here (which I've been convinced isn't necessary), I'd like to point out that in plenty of languages that didn't straight up import the English word, namely: French, German, Italian, Swedish, Finish, Polish, and probably more that I didn't bother checking, the word for Tank (vehicle) has nothing to do with Tank (liquid container). The easiest here is the German Panzer, which literally translates to just Armor (although it is a shorthand for Panzerkampfwagen - armored combat vehicle). The Swedish word is literally Combat Vehicle, Finish is full Armored Combat Vehicle, French Char for heavy vehicle comes from Latin and has similar root as English Chariot, and Polish is probably weirdest with its Crawler (loosely translated). Dunno if the game is ever to be localized, but there is that.
Maciej wrote: » That's possible, but I don't think that's the conundrum we're having here. The most often proposed alternatives (Defender, Guardian, etc.) aren't objected to because they are immersion breaking (Guardian is currently a class name, and nobody makes 15 pages long threads about it), they are objected to because they aren't as precise as Tank in describing the role of the archetype.
Maciej wrote: » So it's not my immersion vs your immersion, it's more of subjective immersion of some portion of the playerbase vs does the name function as an accurate descriptor and satisfies the standard Intrepid set out for the names.
Noaani wrote: » At best, the argument of it breaking immersion lasts until the moment Intrepid provide an in game reason for the name. That could be as simple as the fact that someone back in Sanctus thought a person in full plate armor looked a little like a metal water tank
Jamation wrote: » Wait what? This makes it sound like Defender/Guardian are the things being objected against?
Jamation wrote: » Those two statements are separate issues though. They might have overlap, but in general are two different points. The first, the subjectivity of immersion, would still be immersion vs immersion as the word "Defender" would play into the same problems I have with "Fighter". Because of this, every term used would break immersion for someone. Sure a 16+ page thread might not pop up, but that can be said about a lot of things. And I think the vocal minority are just...very vocal on this one making it appear as a more important issue than it actually is.
Jamation wrote: » The second part about "standard" seems a little high and mighty if that's what people are complaining about. That'd be like a fan-fiction writer telling an author that they could've written the story better than them. A certain level of creative freedom must be given to the people actually putting in the work to create and fund the game, otherwise why would they want to invest their time making something that they can't even recognize as their own? The game isn't out yet, but people are complaining about something as small as a 4 letter word and how it is impacting a "standard"? That's just...not right.
Marcet wrote: » So you prefer to manipulate the lore and change it mid development to say that people in Sanctus thought armored people looked like water tanks??
And then on top of that you try to suggest that it was our fault for not realizing all along it was WATER TANKS?? hahahahahahah no shame at all man.
Maciej wrote: » Those are both pretty reasonable. With those criteria Tank is a great fit, and I'd agree with mcstackerson that Defender, while adequate, is not as good. That said, I do think other archetypes aren't as snug of a fit as Tank is, and your point on Fighter is a pretty good example, so opting for something less ideal but also arguably less problematic should be fine. Either way we will have more than just the name to go by when choosing the primary archetype in the character creator.