unknownsystemerror wrote: » The issue with macros is that from an anti cheat metric perspective it's difficult to define what a macro is against a script. And in order to catch all scripts sometimes you have to prevent the macro usage. So really that's a that's a data issue. If we allow for macros then we lose our ability to precisely ban script users, botters.[1] – Steven Sharif
rikardp98 wrote: » Do you guys think macros should be a thing?
rikardp98 wrote: » Yeah that sounds reasonable, but couldn't you make a in-game system that allows you to code/create your macros. This will mean that the team will have full control over what commands can and can not be used. All other macros and scripts will be seen as cheating.
Steven Sarif wrote: The issue with macros is that from an anti cheat metric perspective it's difficult to define what a macro is against a script. And in order to catch all scripts sometimes you have to prevent the macro usage. So really that's a that's a data issue. If we allow for macros then we lose our ability to precisely ban script users, botters.[6] – Steven Sharif
vmangman wrote: Macros suck. I hate the fact that my skill in WoW PvP is partially based on how many macros I'm using.
bloodprophet wrote: » Macros can be good and can be really bad as well. Playing Rift pre first expansion. I was running a dungeon the tank had a macro set up for his rotation. He got up and answered the door for pizza delivery during a boss fight. Never lost aggro and only I knew he got up cause we were in Vent talking. This kind of stuff is bad. I also had a macro for my battle rez with a snarky comment about being lazy during combat when I would rez someone. That was good and fun. I can go either way if they don't....meh.
daveywavey wrote: » Macros are cheating, plain and simple.
daveywavey wrote: » Using additional coding to perform actions quicker than should be possible in order to gain an advantage over an opponent. I remember PvP in ESO where I'd be hit 14 times in a single second, cos the other player was spamming macros. Cheating, plain and simple.
Vhaeyne wrote: » daveywavey wrote: » Using additional coding to perform actions quicker than should be possible in order to gain an advantage over an opponent. I remember PvP in ESO where I'd be hit 14 times in a single second, cos the other player was spamming macros. Cheating, plain and simple. How do you prevent this if the spam is coming from the keyboard hardware?
Lycancoffee wrote: » Macros and mods don’t belong in competitive games. Consoles consider macro controllers “cheating”. It’s too bad it is so hard to reduce macroing for PC.
daveywavey wrote: » I remember PvP in ESO where I'd be hit 14 times in a single second, cos the other player was spamming macros. Cheating, plain and simple.
Warth wrote: » there won't be supported/legal macros in Ashes. That was confirmed by intrepid a long time ago
Tyranthraxus wrote: » Warth wrote: » there won't be supported/legal macros in Ashes. That was confirmed by intrepid a long time ago Aye - thank the gods, for this! I want to say it was either an interview done before the monthly update videos, or in one of the very early Q&A's at the end of an early monthly update video. Yours truly used macros for controlling battle droids and for certain gathering stuff in Star Wars: Galaxies. In essence, it is a form of cheating. I was able to walk away for hours and leave my character logged in, to gather things like resources or sub-components. I don't think there will be anything that can be done about out-of-game, keyboard-and-mouse related macros, though. Yours truly has never used any of these, so I wouldn't be able to tell you, for certain. As satisfying as it can be to invent, write, and execute macros in other games, I'm grateful for the fact that AoC will not support actual, in-game macros.