Neurath wrote: » If I was paying a monthly sub then I would expect better. There is no box cost but I've spent more than 8 times the amount of a box cost for packages and cosmetics. The issues are still very blatant and it is fortunate we are in Alpha 1 area. The iterations will be improved but I wonder just how much improvement can be made without resetting the iterations entirely. There is no reason to have lifts/levitation/jumps. The skills should be activated while running or moving. It is the essence of a good combat system. The animations themselves are long winded and animation locked. I do not mind an animation lock for some skills, there will be no animation cancelling though so every active skill will be a chore. You can animation lock while allowing movement. Animation lock and static abilities do not blend well together.
Blandmarrow wrote: » I feel like the animation department needs new leadership and quickly.
Blandmarrow wrote: » Before I start, I am aware that the animations are either placeholder or not tuned ... and it dose not seem to be an issue with them being unfinished or placeholder.
daveywavey wrote: » My favourite part was this: Blandmarrow wrote: » Before I start, I am aware that the animations are either placeholder or not tuned ... and it dose not seem to be an issue with them being unfinished or placeholder. They have a good team of experienced staff. Let them do what they do, and if it turns out you don't like it, you'll always have the option of not playing.
daveywavey wrote: » And that's fine. That's what they've opened themselves up to by letting us in this early on. However, consider it from the following perspective: For this early on in the game development, the graphics and the animations are spectacular. The fact that they're able to show us anything this beautifully designed and well constructed, so early on, is a great achievement and looks very promising for the game's future.
Tyranthraxus wrote: » Looks just fine to me. On the other hand, I've never played/not played a game for it's animations.
Vhaeyne wrote: » Tyranthraxus wrote: » Looks just fine to me. On the other hand, I've never played/not played a game for it's animations. I have never player a game for the animations as well. If the game has the systems I look for in I generally try it out. The issue I am having with AOC is that they put this videos out there, and time after time I see reaction threads where people are saying the animations are a little over done or clunky. Then they remind us it is all place holder. Then they do it again. When talking about the visual direction of they game they say they want things to look good and fantasy, but not silly. Well to me some of these animations are silly. These are level 1-10 animations were talking about. I fear how crazy a level 40-50 skill is going to look. All that said. If they just said. "We like over the top animations." I would think they are doing a great job. I just have not gotten the feeling that they like over the top anything with how grounded the rest of the game looks in comparison.
Hellfar wrote: » This is a great thread and topic that the studio should remain mindful of. Regardless of how early it is in the development stages, it is important that the underlying foundation for these animations are iterated upon based on public feedback before it is too late. Letting them just 'do what they do' is not an option. We have skin in the game here.