jackalopejane wrote: » I really, really think it needs to just become a passive profession and have mounts account locked but that's just my personal opinion and not everyone may agree.
daveywavey wrote: » jackalopejane wrote: » I really, really think it needs to just become a passive profession and have mounts account locked but that's just my personal opinion and not everyone may agree. I'm one of those people. Making bred mounts account-locked would invalidate the entire profession for anyone was wasn't an obsessive collector/hoarder, would affect the game-wide economy, and would relegate the Animal Husbandry profession to lesser-played Alts.
Mowaby wrote: » Steven says they have ways to deal with RMT and botting. Hard for us to know till after release if their systems are working.
Tyranthraxus wrote: » Mowaby wrote: » Steven says they have ways to deal with RMT and botting. Hard for us to know till after release if their systems are working. Aye - and it's typically best NOT to let other people know what precautions and countermeasures will be taken, ahead of time - so that no one can develop work-arounds. I don't feel it should be an issue, anyways; Yours truly never saw any problems with out-of-game trading for accounts and in-game assets. For some reason, online culture has developed a great aversion to this type of player profiteering. So long as macros aren't allowed and resources aren't spawning in the exact same position anyways (and kill-based resources require in-person activity), won't we be avoiding the AFK-gathering that plagues most other games, anyways?
jackalopejane wrote: » I draw the line at all of it. But the difference is with Ashes, weapons are dropped from dungeons and raids while mounts are directly linked to a profession.
unknownsystemerror wrote: » jackalopejane wrote: » I draw the line at all of it. But the difference is with Ashes, weapons are dropped from dungeons and raids while mounts are directly linked to a profession. Weapons and gear can be crafted at endgame. Not all the best gear comes from drops. So there is even more "profession linked" for you to worry about.
jackalopejane wrote: » That's true, but that also doesn't change that pretty much all mounts besides a handful will hinge on one profession in particular versus the different armor and weapon types that will take different forms of professions to produce. Perhaps several mount producing professions would be better than one or even make it where that profession, animal husbandry, can only master one type of mount production at a time. Say, if you want to master swimming mounts, you can do so, but not master other mount types and while you can still produce them, you can't get them to have the best stats versus the swimming mounts you directly chose. Unless that is already the plan, which I haven't seen announced so far but I personally think it would be interesting to see implemented in that way. If not, you could essentially be able to monopolize all mounts versus having to pick and chose armor/weapon production based on limited profession slots.
jackalopejane wrote: » On playerauctions right now there are several WoW mounts being sold for $6,000 - $1,000, I went and checked, I made all items list via their price, highest first. The closest rare armor piece sells for $700. This follows suit on most third party sites I visited, mounts are extremely important to many MMO consumers. Regardless, even if you looked at it the way you have worded it, that mounts won't be the most valuable things player own, that means they'll be sold cheaper on third party sites, thus bought much more often... so... that is almost worse, IMO. Especially when the production of mounts on here will be primarily through animal husbandry, which means that third party sites would directly be affecting what seems to be one of the most anticipated aspects of this game for a lot of people.
jackalopejane wrote: » Collecting mounts, pets or achievements has always been a crucial part of MMOs. It just has.
jackalopejane wrote: » Was in another discussion and had a thought come to the forefront of my mind, I truly don't know if it's been discussed at all since I'm fairly new. If all mounts that are produced through animal husbandry can be sold on the auction house or traded, if that still applies and from what I understand it does still apply, what is stopping third parties from selling these mounts on their third party sites for real money, farming for them, creating bots for their production, etc. What systems will and can be in place to stop this epidemic from infecting this MMO in particular? Because it's an issue for any mount in any MMO that can be traded and auctioned and it can and absolutely has wrecked other MMO economies. Have any of the Devs touched on this yet or released statements?