Neurath wrote: » I mentioned the issues in the other thread about tanks. I mention the issues every now and then. I can't mention the issues too often because I don't like to whine lol. UE4 is a difficult engine for movement. If you don't spend a long time fixing the issue with UE4 movement then everything that is built on top the of unchanged engine will be flawed and lack relational vibes. You can make gorgeous scenery in UE4. The engine isn't the worst engine. The problem comes when the amalgamation process takes place. You can lift an element from a third source but if you lack the flare and the engine to pull it off it just looks weird. The team are veteran MMO designers for the most part. None of them seem to have worked with UE4 before. The combat should be fluid like Archeage, not static like Lineage 2. Polish can't rectify an inherent flaw unless you start from the very fabric of the movement systems. I do not know if the team have the time or the resources to go back to the base source. If I was paying a monthly sub then I would expect better. There is no box cost but I've spent more than 8 times the amount of a box cost for packages and cosmetics. The issues are still very blatant and it is fortunate we are in Alpha 1 area. The iterations will be improved but I wonder just how much improvement can be made without resetting the iterations entirely. There is no reason to have lifts/levitation/jumps. The skills should be activated while running or moving. It is the essence of a good combat system. The animations themselves are long winded and animation locked. I do not mind an animation lock for some skills, there will be no animation cancelling though so every active skill will be a chore. You can animation lock while allowing movement. Animation lock and static abilities do not blend well together.
Gannito wrote: » More lineage, less archeage
daveywavey wrote: » Blandmarrow wrote: » I feel like the animation department needs new leadership and quickly. Well, if a random comment from some nobody doesn't make a company sack its staff and hire new ones, I don't know what will.
Blandmarrow wrote: » I feel like the animation department needs new leadership and quickly.
Ardymus wrote: » When i try to play a new MMO one of the biggest problems that i find that disconnects me from immersion is how the character runs and strafes mounted or un mounted. I find it really hard to un notice when the character doesn't have fluid movement on turns or strafes and when I see it kinda running on the spot on the ground while moving or turning. maybe it's just me i dunno.
Blandmarrow wrote: » I would really like IS to address this with more detail but since the combat is not close to being done yet there is honestly not much to talk about.
Noaani wrote: » Blandmarrow wrote: » I would really like IS to address this with more detail but since the combat is not close to being done yet there is honestly not much to talk about. What is it you would expect them to say other than "hey guys, we're still in alpha"? I mean, you can't honestly expect them to be finished yet. As I have said, they NEED the animation artists to be on staff for the last push before release, which means they NEED to have work for them for the next 2 - 3 years until that crunch, which means the animations as we see them today still have 2 - 3 years worth of work to be done on them. So again, honestly, what do you expect Intrepid to say that many of us here haven't already said?
arsnn wrote: » Secondly it is not common for game companies to build up art assets with the intent to dump them entirely.
daveywavey wrote: » My favourite part was this: Blandmarrow wrote: » Before I start, I am aware that the animations are either placeholder or not tuned ... and it dose not seem to be an issue with them being unfinished or placeholder. They have a good team of experienced staff. Let them do what they do, and if it turns out you don't like it, you'll always have the option of not playing.
Blandmarrow wrote: » Before I start, I am aware that the animations are either placeholder or not tuned ... and it dose not seem to be an issue with them being unfinished or placeholder.
also known as Benji wrote: » If I were running the business, I would ask my team to get placeholder animations done and then have focused iterative improvement from there. As far as I know the animation department at Intrepid is a one-man army right now, so I’m not surprised to see work that feels clunkier/less polished.
Noaani wrote: » also known as Benji wrote: » If I were running the business, I would ask my team to get placeholder animations done and then have focused iterative improvement from there. As far as I know the animation department at Intrepid is a one-man army right now, so I’m not surprised to see work that feels clunkier/less polished. These two points (among other points) are why I have spent several threads now arguing the specific point that leaving feedback is fine, just do so under the assumption that nothing we have seen in regards to animation will make it to the game - and that this is normal for this early in the games development. For some reason, people don't seem to like being told that. Or more to the point, people don't read properly, assume what it is that is being said, and then begin an argument based on their assumption.
Merek wrote: » Noaani wrote: » also known as Benji wrote: » If I were running the business, I would ask my team to get placeholder animations done and then have focused iterative improvement from there. As far as I know the animation department at Intrepid is a one-man army right now, so I’m not surprised to see work that feels clunkier/less polished. These two points (among other points) are why I have spent several threads now arguing the specific point that leaving feedback is fine, just do so under the assumption that nothing we have seen in regards to animation will make it to the game - and that this is normal for this early in the games development. For some reason, people don't seem to like being told that. Or more to the point, people don't read properly, assume what it is that is being said, and then begin an argument based on their assumption. I do find the defensive attitude of some here alarming, criticizing choices made by Intrepid doesn't mean anyone here wants the game to fail. If we're honest, even the harshest critiques will play the game. (If it's good.) I think it's a bit of a joke for Intrepid to willingly post videos showcasing these animations though, if they're merely placeholder, why post them? It's really odd, I... I can't help but laugh at it. Now, I'm not totally sure it's what you say that people dislike, I think it's your dismissive attitude. They possibly attribute it to a case of choice-supportive bias, which I can understand. This is most likely the reason they get annoyed with you.