Cadac wrote: » Didn't Steven make a comment about this in the last livestream?
Karthos wrote: » In the stream, if you noticed when Steven started the "find the pages of the book" quest, on his map, several markers did appear to show up. I took this to be "quest markers", as in they mark the general area where you can complete the quest, and this is what I took the original comment to be pertaining to.
Moe1 wrote: » I don't mind having some sort of quest marker on an NPC. With that said, I don't want the quest locations or any other quest markers shown on the map nor do I want to see my player location or my parties location on the map. Give me a compass and some landmarks/points of interest on the map and let me figure out the rest.
Ostaff wrote: » Moe1 wrote: » I don't mind having some sort of quest marker on an NPC. With that said, I don't want the quest locations or any other quest markers shown on the map nor do I want to see my player location or my parties location on the map. Give me a compass and some landmarks/points of interest on the map and let me figure out the rest. Wow.... have you ever played a game where your "party" member did not show on your mini map? I have... and trust me... you will hate it. There are some QoL that are just plain needed, and having your party members show up on your map is definitely one of them.
Khronus wrote: » I would like to see some simple quests focuses. We're explorers there to BUILD the world. We should have rare item turn ins that can be found in dungeons or through artisan expertise. We should have a local blacksmith requesting us to kill dangerous beasts that are threatening the town. Blanket quests are ok if they fit the lore and local stories. Witcher quests are a great example of what I thoroughly enjoyed. Trash like watch dogs or cyberpunk are not good IMO.
pgt1027 wrote: » Karthos wrote: » In the stream, if you noticed when Steven started the "find the pages of the book" quest, on his map, several markers did appear to show up. I took this to be "quest markers", as in they mark the general area where you can complete the quest, and this is what I took the original comment to be pertaining to. Yes, this. To be honest, I don't think it should even be the general area. The quest text should tell you where to go. But it looked as though the precise location of each page was marked on the map. A step in the wrong direction, in my opinion.
Maezriel wrote: » Adding them as a toggle should be easy enough...let those who want to just rip through the levels do so and those who'd rather take their time do that
pgt1027 wrote: » Maezriel wrote: » Adding them as a toggle should be easy enough...let those who want to just rip through the levels do so and those who'd rather take their time do that Can't agree with that. Not, at least, if exploration is supposed to be a part of the gameplay. Like I said, it's as if you had an FPS with an in-built aimbot. And what is an aimbot? It's almost universally thought of as a cheat, because it streamlines and automates a core element of the gameplay and thus gives those that use it an unfair advantage. The same goes with quest markers, they do the job of exploration for you just like an aimbot does the job of aiming for you. And once you allow cheats, they quickly become the new standard and anyone who isn't using them is playing sub-optimally.