Bleebz wrote: » If you’re going to argue in abstraction, again, it’s pointless.
Bleebz wrote: » I was focusing on an abstract concept while you were focusing on systems.
Bleebz wrote: » I agree that you’re super helpful. Thanks. I read it
Noaani wrote: » Bleebz wrote: » I agree that you’re super helpful. Thanks. I read it Right, which is why you carried on with a nonsensical argument.
Bleebz wrote: » Noaani wrote: » Bleebz wrote: » I agree that you’re super helpful. Thanks. I read it Right, which is why you carried on with a nonsensical argument. You think the abstract concept of innocence in a MMORPG is without value? Sometimes players just want to gather resources.
If you don't want to be a potential target, play a different game - Ashes does not provide you with that sanctuary, not even in the middle of a city.
Bleebz wrote: » If you don't want to be a potential target, play a different game - Ashes does not provide you with that sanctuary, not even in the middle of a city. Unsurprisingly, you missed the point.
Bleebz wrote: » I was offering a bit of nuance for discussion, as an alternative, from a previous game. It would not change the corruption system.
Bleebz wrote: » In the ancient UO system I was describing, a green player attacking a purple or red player would be flagged only to the purple or red player. By initiating the attack, the green player can be killed by the purple or red, fully looted, and no corruption gained. The difference in UO is that attacking a purple would not turn a green to purple (not becoming vulnerable to a free gank), thus the main purpose of this thread.
Bleebz wrote: » In UO if you attacked a criminal, you don’t flag. You remain what you were previous to the attack. Same with attacking a murderer.
Nagash wrote: » Nice to see somethings never change no matter how long I stay away