Yeah I agree with the street fighter reference about depth and little buttons to use. But the way the game is played is fundamentally different from an mmo, those games are about reflexes and "input knowledges" and a lot of anticipation. But they got limited interaction, you grab, you block, you hit... There is maybe more but I am far from being an expert. Those are the "tools'' they have paired with a huge amount of mindgame ofc. The depth comes from these limitations being pushed away with mind games at high level.
The way I see "depth" in a lot of skills is meaningful cooldowns and "tools" they give, that is where having a lot of buttons to press becomes interesting. We all agree that having a lot of skills always up to be used is a failure, but that is not the vision I promote. I want the class kit to give opportunities and weaknesses. Each action (skills) you will do will grant something good and potentially something bad. By having variations of CDs duration you will have to manage things not only in short terms and quick-witted actions like street fighters would, but on the long terms to be efficient in the many different situations that could and will come in the next minutes and more. Having a little pool of skills will obviously give them short cooldowns, or else the game will be 3/4 of the time about using the combo system. This makes the class efficiency linear in time. You don't have weak moments, nor huge power spike to play around. Some classes have areas they are strong in and weak ones too, which comes from their skills. The expectations are important when you fight an opponent, not only you're managing your skills, but the enemy's skills too.
Wandering Mist wrote: » @Ishka I'm sure we've discussed this before
Wandering Mist wrote: » I agree with you that abilities should have different cooldowns but obviously it all depends on just how long the cooldowns are. My point still stands though that in my opinion there are more effective ways of providing depth to a combat system than just adding more skills. The Elementalist in GW2 is a good example of this, having the most skills of any class in the game (21 weapon skills + 3 utility skills and 1 elite skill). Guess what, because of the way the skills are designed, you would never see an elementalist using more than half of those available weapon skills, because it's just not worth it.
consultant wrote: » Would like to see 1v2 Brackets and 2v3 brackets. Really good way for pvpers to hone in their skills. Playing under extreme pressure.
Ventharien wrote: » consultant wrote: » Would like to see 1v2 Brackets and 2v3 brackets. Really good way for pvpers to hone in their skills. Playing under extreme pressure. Maybe a in node Arena?
unknownsystemerror wrote: » Unlike many other things we have actually seen early arena maps and ideas in engine. It will just be another option promoted just like any of the other pvp options. While they won't have 1v1 because of the whole RPS issue, they have talked multiple times about arena and how it will function. Much more so than many other "core" systems with the exception of caravans imo.
consultant wrote: » If voice chat and chat channel is good enought for 250 people possible 500 hundred in 500 vs 500 bracket then well it could work. Said somethin about raid leaders and commanders well IF they are organized it works out. Just getting 250 to 500 people in voice chat is a challenge. Been part of much smaller group with voice chat and still have communications problems. But here are some possible problems There are people that just like to talk all the time People that like to point out everything that is negative about other players Guess you could have commanders mute people but that power could be abused. Some people paly music while playing games so youmight hear that too and hwo are you going to figure out who that is. In an ideal group were people listen and mostly only talk to give tactical info then yes it would work. But yes IF voice chat and chat channel work for 250 people most of the time not tryintgto focus on exceptions Then something like this would not be needed. Like if you only got bad groups ounce in a while. Last person I was in voice chat with like to sing while playing so.......
Warth wrote: » consultant wrote: » If voice chat and chat channel is good enought for 250 people possible 500 hundred in 500 vs 500 bracket then well it could work. Said somethin about raid leaders and commanders well IF they are organized it works out. Just getting 250 to 500 people in voice chat is a challenge. Been part of much smaller group with voice chat and still have communications problems. But here are some possible problems There are people that just like to talk all the time People that like to point out everything that is negative about other players Guess you could have commanders mute people but that power could be abused. Some people paly music while playing games so youmight hear that too and hwo are you going to figure out who that is. In an ideal group were people listen and mostly only talk to give tactical info then yes it would work. But yes IF voice chat and chat channel work for 250 people most of the time not tryintgto focus on exceptions Then something like this would not be needed. Like if you only got bad groups ounce in a while. Last person I was in voice chat with like to sing while playing so....... You sound like someone who never properly participated in an organized large scale battle ever. People don't sing, people don't joke around. People follow the orders of a handful of people or they will be muted/not participating the next time. With an increasing amount of players, each member talks less individually except the group and raid leaders. There is more than sufficient footage online to check it yourself, not in a single one you'll find idiots singing or fooling around on voice coms during the battle. This holds true for groups as low as 25 in mythic raid boss attempts in WoW to thousands vs. thousands occupying a single teamspeak during a battle in Eve. Here you have some examples, as you seem to have a hard time imagining it:https://www.youtube.com/watch?v=dflGn2nsgGMhttps://www.youtube.com/watch?v=Mh2Wd5wFZCMhttps://youtu.be/Vvtp8qaUdNk?t=386https://www.youtube.com/watch?v=nalljAJPe8Uhttps://www.youtube.com/watch?v=ABpv3OZxeFs