Kaminaris wrote: » I am getting a feeling that people dont really read my posts So I am going to write simple list to feed your thought: 1. Everyone will try the game, PvE, PvP, PvX, Casual, Hardcore etc. type of players 2. Usual thought process is to play where friends are or to find yourself community/server that shares your interests 3. But you won't be seeking a place where the type of gameplay you prefer is not happening 4. It is in human nature to seek the path of least resistance 5. If the risk will far outweigh reward, you won't be participating or actively seek to avoid participation
Kaminaris wrote: » But that literally disincentive gathering materials. And it really looks bad:https://ashesofcreation.wiki/Player_death
Vhaeyne wrote: » I did read your post, it is just that you are worrying for a class of player who is not going to stick around anyway.
Bricktop wrote: » Of course it'll work it's been done before.
Kaminaris wrote: » I haven't seen a game where it has "been done before", and I am talking about games that had engaging PvE as well, that is the big difference.
Kaminaris wrote: » And I am saying it is a wishful thinking. Judging from my experience from similar older mmo games not only they sticked around, they made majority of community. Name a mmo that wasn't solely focused on PvP where community didn't split and made disparity in content participation.
Vhaeyne wrote: » Kaminaris wrote: » And I am saying it is a wishful thinking. Judging from my experience from similar older mmo games not only they sticked around, they made majority of community. Name a mmo that wasn't solely focused on PvP where community didn't split and made disparity in content participation. Lineage 2, ArcheAge, Star Wars Galaxies, Aion, Tera.
Kaminaris wrote: » Played all of this except SWG. Unfortunately none of them fit. Tera/Aion was split, Lineage 2 didn't really had strong pve side. Not to mention, at least for me, pvp was really dull and boring.
Kaminaris wrote: » By the way nobody is talking about milion subs, this is completely irrelevant. So please dont derail thread.
Kaminaris wrote: » Relevant is however how the content type will interact with each other and how it ends up in practice.
Noaani wrote: » As a primarily PvE player, I can say that I haven't seen a PvX game with engaging PvE content either. I don't expect Ashes to change this. I want it to, but I don't expect it.
Vhaeyne wrote: » Noaani wrote: » As a primarily PvE player, I can say that I haven't seen a PvX game with engaging PvE content either. I don't expect Ashes to change this. I want it to, but I don't expect it. If you don't like strawberry ice-cream. How can you ever expect to fully enjoy Neapolitan Ice-cream? You just keep avoiding part of the dish every time it is served thinking someday it will be good. Just order what you really want.
Noaani wrote: » That isn't quite how I see it, though I'll run with the analogy. I like chocolate ice cream. However, neapolitan is good because it has chocolate, but also has some other complementary flavors going on. These flavors are good in their own right, but also make the chocolate ice cream seem to taste even better. The problem with neapolitan ice cream is that it is usually made with cheap versions of the three flavors, instead of really good versions of them. If someone made neapolitan ice cream with a really rich chocolate ice cream, a creamy vanilla bean oce cream, and a strawberry ice cream made from fresh strawberries, that would be amazing, and I'd be all over that. The problem is, while you can get all of those ice creams individually, when a company is making neapolitan ice cream, they tend to cheap out on all three flavors. I get that if I am buying neapolitan ice cream, I am not getting just chocolate, I obviously wouldn't buy it if that wasnt the case. However, there is no reason they can't make the chocolate ice cream that is there as good as it can be made - and same goes for the other two flavors.
Vhaeyne wrote: » The idea that some players are all going to split the community and get more out of the game, by making an unofficial PvE focused server is silly to me.
Kaminaris wrote: » ...Relevant is however how the content type will interact with each other and how it ends up in practice.
FuryBladeborne wrote: » Without PvE, the world remains a barren wilderness Without PvP, the world will never change once built
Kaminaris wrote: » FuryBladeborne wrote: » Without PvE, the world remains a barren wilderness Without PvP, the world will never change once built And that is exactly how I feel it will end up on couple of servers. For example lets assume we have 100 servers. According to pve/pvp participation rates about 20 of those would be balanced 10 would be much more pvp focused and 70 would be more pve focused (with 10-20 where pvp practically doesn't happen) If this is what Interpid is aiming for and technically doesn't mean game "not working". Then ok. But thinking that everyone will adapt and PvE players will quit (assuming PvE part is good) is kinda naive.
Noaani wrote: » We are more likely to see around 20 servers, not 100. As I said though, if there is a server out there where there is little PvP, that is a great target server for a PvP guild to go to. Because of that, there won't be servers with a lack of PvP like this. it just won't happen, because players will self-regulate.
Noaani wrote: » it just won't happen, because players will self-regulate.
Kaminaris wrote: » To find a place with people of similar interests.