Saedu wrote: » It seems like the concern is always that not having a harsh death penalty means that the death is not taking an emotional toll on the player. As someone who is always running war mode in WoW I can tell you every death sucks. It means I lost and thats what matters most. Harsh penalties just add insult to injury and move the game out of the "fun" category to the "this is a job" category.
Yaku wrote: » Finding balance on this aspect of the game is certainly not easy because it requires either a compromise (what we currently have) or else it requires that Intrepid favor one portion of the player-base over another. Each of the people arguing for a more severe penalty or a minimally-severe penalty seem to be transparently advocating for a system that favors their style of gaming rather than what is best for the game and the community as a whole. I'd like to see more suggestions on what might improve the death-penalty system for all players without sacrificing one aspect of the player-base.
nilv wrote: » To me the numbers or what you are losing don’t matter. The only thing that matters is how you are feeling after dying. If the feeling like “whatever I'm just going to go again and die because it won’t matter anyway” Then that’s a shitty system. When you die in a MMORPG you need to feel the pain and suffering, and it needs to make you question if you want to go again and get killed or do something less risky. I think the current planned death penalties are really good, and hopefully those go through into the live game. Also just losing the fight isn't big enough penalty at all. Specially when you talking about more PvP centric players. We are not playing for some kind of ELO after all ⇻ theNILV ⇺