Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
PvP Safe Zones.
So I've not been able to get the thought out of my head about PvP safe zones. I have read the wiki and found the safe zones to include player stalls, player housing and freeholds.
My question is: Are the areas within the node (town/city etc) and within a guild castle considered safe zones? (outside of sieges of course)
And if it's not known yet, should they be?
I'm currently guessing that while PvP is allowed, the guards are meant to act as a deterrent.
My question is: Are the areas within the node (town/city etc) and within a guild castle considered safe zones? (outside of sieges of course)
And if it's not known yet, should they be?
I'm currently guessing that while PvP is allowed, the guards are meant to act as a deterrent.
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Comments
Yes, but in practice we will see how strong the guards actually are.
Could be trivial depending on the node level or something. Not something I would rely on unless the guards are literal gods.
This is my personal feedback, shared to help the game thrive in its niche.