Biccus wrote: » @Noaanihttps://www.youtube.com/watch?v=cqDjAzZ2gAQ&t=7646s
Noaani wrote: » Do you have a time stamp for that? Even just a rough one. If I am going to comment, I want to make sure we are talking about the same thing.
Vhaeyne wrote: » Disagree if you want, but I don't like it.
Noaani wrote: » I was actually expecting a post like this from you.
Vhaeyne wrote: » Still I could see coordinating information over discord for quicker threat assessment. I know we always call out targets anyways in world PvP/Arena. Someone is going to notice which target is weaker in a team fight, and call it out.
Biccus wrote: » It'll be hard to notice who's the weaker enemies due to you not being able to really tell their health %
Vhaeyne wrote: » Seeing other players level though... To me that is a huge mistake. It creates a dynamic where you know too much about your enemy. It takes the danger of the frontier out of the game. You know immediately what sort of threat to expect when encountering a new player. There is no thinking twice about it. I have played games with open world PvP where you know almost nothing about you enemy and I have played ones that tell you level, health, gear score, ect. To me the lack of information makes the whole open world experience better.
Biccus wrote: » yeah but with no enemy health bars at all just deteriorating nameplates, it'll probably take a little time to tell if you're attacks are effective. Some may prefer that, I'm currently on the fence. I'm hoping that some of this gets overhauled though alpha feed back though. In large scale PvP I think it's important to be able to know what's a good target to go for without having to keep your mouse hovered over targets. Mages having to hover over everyone just to see who's wearing plate vs cloth isn't my idea of a fun experience. How to do hover over people when you're trying to use an action combat skill?
Rhuell wrote: » I can see why it would be necessary for a character's level to be available upon inspection. I have to imagine in a real world scenario, there would be visible indicators of skill and experience including musculature, body language, the way they walk or talk, an aura of confidence. The characters level makes up for the games inability to display these indicators that may have someone second guessing their decision.
Biccus wrote: » @Vhaeyne I know you didn't but my point is there are no health bars to look at, just nameplates that deteriorate through damage. Also moves aren't that reliable when everyone can wear any armour and hide it behind a cosmetic. I'm open to less information but I would like to have an idea on how to approach the enemy that I'm coming up against. As an example I'll go back to being the mage. I want to target the enemy who's wearing plate gear. Currently, with cosmetics there could be literally no way to know that without hovering over the enemy 1 at a time.
Vhaeyne wrote: » Check out last months PvP video. There is clearly a health bar for the target. It is in the top center of the screen. What I have not seen is floating HP bars above characters heads. Which is not something I am against. It is a visual indicator of how hurt someone is. I have no problem with that.
Crocos wrote: » It's coming up to the 4 year anniversary of the launch of the Ashes of Creation kickstarter and I'm wondering how everyone is feeling about the game. How have your expectations faired over the years? Do you feel let down or do you feel like things have gone roughly as you would imagine? For me personally this is basically how I imagined it to go. MMO development takes a long time and I'm pretty happy with the progress its made.