BobzUrUncle wrote: » Where was it stated that you cannot move while using these abilities? Just because they are not running around while showing us the abilities does not mean that you have to stay still. I like that they were clean casts so we can see what the animations look like.
Demidreamer wrote: » There was a scene of mobile casting. Steven was on his mage in the underworld; he used his blink spell while backpedaling and went backwards. I think there has been already been consideration on the mobility front. Most are just not registering what is all happening.
Demidreamer wrote: » yes and no for mana management purposes mages are static
Demidreamer wrote: » For ripping someone a new one in pvp yes mages were very mobile, was a must to use arcanae explosion, frost nova, CoC, Blast wave, Dragon's breath, ice lance.... fire blast counterspell
Demidreamer wrote: » yep no instants...
Dreoh wrote: » Mobile combat is more engaging and requires more skill.
Demidreamer wrote: » Dreoh wrote: » Mobile combat is more engaging and requires more skill. To me this shouldn't really automatically equate to greater skill. And being able to run around like a chicken with your head cut off and still being able to cast spells is a little much. I can understand why i hear of these mageballs of death. Yea pls keep mages normal, where skill is required.
Demidreamer wrote: » what comes to mind is a whole raid of mages strafing back and forth, some jumping, some not. Just hanging in range and when and individual mage gets targeted he runs away... can just imagine it now..
Demidreamer wrote: » I guess I tend to ground most of my knowledge off of D&D around the 2nd edition era when TSR was still around. Anyways when casters took an action, such as casting a spell, you were restricted to a 5 foot move in any direction before or after casting. An action phase would be 10 secs to one round of combat. If memory serves a full move would be like 60 feet (12feet human base x5), that would be a run. Spell casting is a very intricate arcane art where hand gestures had to be perfect, there was even a chance for your spell to fizzle if you were just plainly attacked and missed your roll. Point is, running and casting just didn't happen in D&D. Seems the Sandal God has a liking to D&D as well, if not more so than I since the last time i played was some 20 years ago. I would be surprised to see the mage very much different then the Iconic mage. Maybe if one was to play around with mobile casting the archetype to have that ability should be the summoner type. Maybe the conjuration school can cross with the innate magic version of mage in D&D, the Sorcerer. Sorcerer's were not trained in the way of arts of the arcane the same way mages were. Sorcerers had an innate ability for magic, therefore maybe they don't need to use the somatic, verbal, focus. /shrug you can root for mobile casting GL
Nihilistic Zen wrote: » Hi, I'm new, first post. I've been looking over all of the class stuff and I didn't see anything for a druid. So question, no druid class? Thanks! Game looks beautiful and I look forward to it!