Noaani wrote: » Vhaeyne wrote: » You are a glass half empty guy I am betting. Not at all. If anything, I am a realist.
Vhaeyne wrote: » You are a glass half empty guy I am betting.
Noaani wrote: » Literally the only reason I have the position on this that I do is because of what I saw in Archeage. I see nothing at all in Ashes so far that would make me think players will develop the games meta in any other way - and the way I am describing that meta is literally how I watched it unfold (or not unfold, as it were) in that game. If Intrepid tell us about something that will materially change the way players look at the games meta, then I will obviously reconsider my current position.
Noaani wrote: » However, the parts of the game that are key to me in regards to a games meta (complexity and volume of choice, competitive nature of the game, lack of objective assessment of builds), I honestly can't in good faith make the assumption that the games meta will be any different to the only other game I have played with each of these factors.
Noaani wrote: » On top of the above factors, Ashes also has lesser access to respecs (from what we have been told), which would count against it having a more fluid meta, if anything.
Noaani wrote: » Remember, a meta isn't something that the developer can make, it is something the players collectively decide on. Every time someone joins your group and is a class you have had good experiences with in the past, if you say that to the player in question, then you are active in creating the games meta.
Vhaeyne wrote: » Noaani wrote: » Vhaeyne wrote: » You are a glass half empty guy I am betting. Not at all. If anything, I am a realist. Half empty or half full then? XD
They are telling you about something that will materially change the way platers will look at the games meta. Not having combat trackers is that something. If it was not a huge change compared to other MMOs it would not be so hotly debated.
Based on past conversations with you. The part of the game that is important to you(Meaningful and challenging PvE). Is debatably going to be in the game as you and I understand it. If it is just world bosses with "World boss tier mechanics", Optimized builds based on DPS meters will not be as important. Sacrificing DPS for PvP utility will likely be more important.
This is true, and I think it is great. It should provide build diversity. Having some build choices be better for PvP and others be better for PvE, Players will have to spec themselves out for PvP, PvE, or any degree of hybridization between the two. There will at least be some level of understanding if someone does not have a skill that is good for PvP if they PvE all the time. People will be more accepting of deviations of the meta.
True, but like I said, they can slow the progression of that meta by limiting the amount of combat information players have.
Yuyukoyay wrote: » The reason people beat Classic WoW's raids so easily was because they were never hard to begin with. Back in Vanilla days like 70% of the playerbase were keyboard turners. They were so unbelievably bad that the current Classic dynamic was how it was supposed to play out originally. Plus internet connections are better. Nothing to do with DPS meters at all.
Yuyukoyay wrote: » There was never an MMO that had choices that were relevant enough to not form a meta, but there was also never an MMO where making money wasn't the primary goal of the game.
Noaani wrote: » Depends on context. If you are filling the glass, then the glass is half full, if you are drinking from the glass, it is half empty.
Noaani wrote: » This is one way of looking at it - another is by looking at the individual player when they decide how to spec their character. Almost all players are going to just use a guide. This is how every game works, and is nothing at all unique to Ashes. The fact that a respec isn't easy just means more players are going to want to get it "right" the first time, and are unlikely to even look back at guides to see if the meta has changed.
Yuyukoyay wrote: » I meant the company making the game, not in the game itself. Money making will actually matter in this game, but it wasn't made just to make money for the company. xD
Vhaeyne wrote: » Yuyukoyay wrote: » I meant the company making the game, not in the game itself. Money making will actually matter in this game, but it wasn't made just to make money for the company. xD Ahh, I read it a few times and did not get that. The first thought in the sentence was about how choices are relevant to the meta so I assumed we were talking about "In game" choices / money. Still confused about the whole of this post? Are you saying that you think Ashes will be balanced to the point that min/maxing will be less important? If so lets hope for it together.
Vhaeyne wrote: » Noaani wrote: » Depends on context. If you are filling the glass, then the glass is half full, if you are drinking from the glass, it is half empty. I am pretty sure the the whole point of the question is that you don't know if it was last being filled or emptied. You just encounter a glass at 50% capacity with no other knowledge. Still betting on half empty for you...
I personally just look at guilds as a starting point.
Noaani wrote: » Assuming you mean guides here. I don't even look at guides - other than writing them. Fact is though, most players are not interested in dealing with the complexity of potential class builds in Ashes. People write guides because others use them. It is something of a shame you didn't play Archeage. A game with all the same key points Ashes will have in relation to builds, and with a meta that didn't shift at all in 4+ years. Even today, after adding an entire new progression system on top of the level cap, most players still play the same meta, even though it literally makes no sense at all any more.
Vhaeyne wrote: » If no one used a meter in ArcheAge and it had such a rigid meta. That is good evidence that not having a DPS meter is not a magic ticket to people accepting out of meta builds, but it is not enough evidence to convince me that no DPS meter wont be helpful in keeping the meta loose.
Noaani wrote: » Problem is, I don't see any. As I've said, I don't see any material difference (in terms of factors that impact how a meta would form) between Ashes and Archeage. If all relevant factors are the same, I have to assume the outcome will be the same as well.
Vhaeyne wrote: » Noaani wrote: » Problem is, I don't see any. As I've said, I don't see any material difference (in terms of factors that impact how a meta would form) between Ashes and Archeage. If all relevant factors are the same, I have to assume the outcome will be the same as well. What about the hybrid combat? Another major difference. Assuming they do it as proposed. People will have build diversity based on their preferred playstyle.
Noaani wrote: » ... encounters that rely on animations to tell you what is happening (or telegraphs) belong in childrens games.
Caeryl wrote: » Noaani wrote: » ... encounters that rely on animations to tell you what is happening (or telegraphs) belong in childrens games. Somehow I’m still surprised by the sheer, utter nonsense that gets thrown around on these forums sometimes.
Neurath wrote: » Its funny we have claims of children's games but only a child would need a combat tracker.