Yuyukoyay wrote: » I can outright say that if they drop the champion idea I will never be a citizen of a military node ever. xD It literally won't be possible with my class choice. So I'm against using the actual classes in the game because it doesn't really give any support role in the game a chance to win fairly. It literally would be the local guild winning control of the node every single time which isn't fun for anyone opposing them.
Noaani wrote: » Yuyukoyay wrote: » I can outright say that if they drop the champion idea I will never be a citizen of a military node ever. xD It literally won't be possible with my class choice. So I'm against using the actual classes in the game because it doesn't really give any support role in the game a chance to win fairly. It literally would be the local guild winning control of the node every single time which isn't fun for anyone opposing them. If the idea of the leader of a military node being the "strongest", we it were, then class choice should be a part of that. Also, you don't need to run to be mayor in order to be a citizen of the node, so your claim that your class choice makes being a citizen of a military node imposible is just an odd statement.
Yuyukoyay wrote: » Noaani wrote: » Yuyukoyay wrote: » I can outright say that if they drop the champion idea I will never be a citizen of a military node ever. xD It literally won't be possible with my class choice. So I'm against using the actual classes in the game because it doesn't really give any support role in the game a chance to win fairly. It literally would be the local guild winning control of the node every single time which isn't fun for anyone opposing them. If the idea of the leader of a military node being the "strongest", we it were, then class choice should be a part of that. Also, you don't need to run to be mayor in order to be a citizen of the node, so your claim that your class choice makes being a citizen of a military node imposible is just an odd statement. Not many are going to want to join a node they have absolutely no chance to be mayor in when the point of the node is to represent individual achievement. I wasn't really planning on it anyway, but I'm super not going to do it under those circumstances.
Patsold wrote: » I dont read all of your Textes But this is what i want to say. Influence in the Selection can be (Battel royal) : Friends /Guild members Map Spawn Time Limit Circle Class My opinion on it : Friends /guild members : Like i read , give Players in the Arena the same look( like a default Amore skins )Hide they names. Map: procedurally generated Maps . Peopel cant make a Meta . It will become heavyer to prepare. And its allways diffrent. You cant realy meet on a Place whti your firends because you never know how the map becomes. ( dk how big the FFA arena will become ). Make the map confusing and the ways tight. Spawn: Implement a system that Friends spawn in diffrent lokations. ( if your friend/guild mate is in the lobby you spawn in the further corner in the game). If a player have like 20 friends / guild mates , try to split them in diffrent matches. Time limit: Make it fast at beginning , slower in lategame. You need to be in drill to get some benefits(?) of the map. Like High ground for RangClasses , or Close corners for meele. Circle: A normaly Battel Royal game have a Circel that becomes tighter and tighter. we need this in this mode. Or peopel have infinity time to talk to friends ect. Class Yea ... Like the Wiki says , Classes are not balanced for 1vs1 BUT FFA is not allways 1vs1. You have some chances but you need to play clever and you need some Luck like : Circle; There is allready a fight you can interrupt ; Time Limit ; CC ; Puch back Skills ( to trow enemys into the circle); ect. ect. I think there will be a high chance to get a Solo class Major but there is the potencial of luck. If a class like Tank+Heal can be good in lategame BR , so can a Roughe like invisible like all the game long and wait for the best matchup. Why not 1vs1 ? Wiki says : "The reason for the champion idea is because the game isn't balanced for 1v1 PvP"
Patsold wrote: » I dont read all of your Textes Class Yea ... Like the Wiki says , Classes are not balanced for 1vs1 BUT FFA is not allways 1vs1. You have some chances but you need to play clever and you need some Luck like : Circle; There is allready a fight you can interrupt ; Time Limit ; CC ; Puch back Skills ( to trow enemys into the circle); ect. ect.
bigepeen wrote: » Patsold wrote: » I dont read all of your Textes Class Yea ... Like the Wiki says , Classes are not balanced for 1vs1 BUT FFA is not allways 1vs1. You have some chances but you need to play clever and you need some Luck like : Circle; There is allready a fight you can interrupt ; Time Limit ; CC ; Puch back Skills ( to trow enemys into the circle); ect. ect. What if I'm in the largest guild in the node, and we all join the FFA but make plans to immediately coordinate on 3rd party apps and not attack guild members? What are you going to do, force me to attack someone? Sorry, but I'm telling you right now, FFA won't work in practice. I mean, it will work for determining a mayor, but it would be less about pvp skills, and more about what guild you're a leader of, and how big and coordinated it is.
Patsold wrote: » its a fun killer and a reason to quite the game for me.
bigepeen wrote: » FFA can only work if you assume that everyone is naive and won't take advantage of a flawed system. That's why I said that FFA won't work in practice. I'll admit that it does sound really fun in theory when everyone is naively attacking each other, but I'm telling you it won't work. There is nothing stopping large groups from exploiting a broken system, and when there is an exploit and the reward is large (getting mayor of a node, especially a metropolis, is a huge deal), then you can expect it to be exploited. 1v1 tournament bracket does work, and it's way more fair than a FFA. Almost every professional competition uses tournament brackets because they are fair and not easily exploitable. If there is even one team that doesn't want to throw a match, you will have to beat that team fair and square to be the winner. It's more fair than FFA in the sense that you don't even have to fight to become mayor in a FFA if you're working with the largest guild. In 1v1, at least you will have to fight, and the mayor will be guaranteed to have fought and won against the best competition. If you don't like 1v1, then maybe they should do 3v3 instead. I'm not against this idea. Doing FFA will result in a broken system that revolves around politics determining the mayor, which they are trying to avoid for the military node. Patsold wrote: » its a fun killer and a reason to quite the game for me. You would quit the game over how a mayor is elected in 1 node type out of 4 nodes types? That's a huge overreaction. If you don't like how that specific node elects a mayor, then be a citizen of one of the 3 other node types instead. No one is forcing you to live in a military node.