Okeydoke wrote: » As far as player collision, that helps reduce the effectiveness of aoe. But it's not a cure all. ESO had soft player collision, which I think is what's been described for AoC. And ESO was murderball aoe meta central.
George Black wrote: » In L2. human elven. dark elven mages; each had a strong AoE ability. Fire for human, blizzard for elf, storm for D. elf. In order to activate that devastating AoE, two mages had to channel energy to a third and then the third would cast the large aoe. The other aoe abilities these 3 classes had wasn't worth slotting for pvp at all. What do most games do? They give this powerful aoe ability to, let's say, these mages and we have the classic, "rdy? 3 2 1 nuke". How is that fun?