How will we make the game great for our tanks, healers and supports?
Can we help ourselfs out and make these roles great so enough people will play them?
As usual in most MMO:s, we will have an abundance of damage dealing players. And as usual, there will be less healers, supports and even less tanks. The reasons for this are many, ranging from how impactful the playerbase perceives these roles to be, to how fun they are to play. It is in everyones best intrest that we have a sufficient amount of tanks, healers and supports, but also, that they are having fun!
In this post, I would like to hear from our dedicated community what you think would make tanks, healers and supports feel rewarding, fun to play and impactful in the game. I will also share my view on how to make these 3 roles good.
Tank, 8 combinations, all the same?
For tanking, it's all about what role they will play in encounters. Will they be a stereotypical "bullet sponge" simply keeping aggro and staying alive, or will they have more to do than this?
In my opinion, limiting the tank role to holding aggro, switching aggro between the other tank and using defensives when you take big damage is pathetic. Give the tank more to do in an encounter. Both in PvP and pve.
Tanks are protectors. They should have to throw themselves at granedes to save people. They should have to deflect powerful abilities. Their gameplay should be high intensity, blocking, dodging and parrying blows at a fast pace stops tanks from falling asleep. The more a tank can do, the more a good tank will stand out. The more a good tank can stand out, the more motivated people will be to play as and improve as tank.
Also, try to make the different tank classes stand out from each other. Make them strong at different things. One could be great at healing himself, another at dealing damage, one could offer high utility, while another could make simply be a massive wall. Make them have unique playstyles that stand out.
Healer, whack-a-mole simulation?
In World of Warcraft, the 6 healing choices are divided like this:
Holy Priest: Well Rounded healer. Not the best in anything. Not the worst.
Discipline Priest: Specializes in AOE burst healing and damage reducing barriers. Deals damage to heal
Holy Paladin: Specializes in large and quick single target heals and single target immunities. Deals damage to boost healing.
Restoration Druid: Specializes in healing over time heals. Has a flexible toolkit with situational abilities.
Restoration Shaman: Specializes in aoe healing in a specific zone. Has a very large toolkit with many utilities.
Mistweaver monk: can either specialize in massive single target healing, or massive AOE healing. Has insane mobility.
This is a great thing to learn from. AoC healing specs need to be unique and offer a variety of number output/utility. I want healers to be unique enough that we are never in a situation in world of warcraft, where you sometimes stack healers instead of using different ones. For this to work, all the healing specs in AoC should offer something vital to the group.
Supports, a walking aura?
In most MMO:s, there is always a class or few classes that bring that massive raid wide buff that is irreplaceble in a raid. For example heroism in world of warcraft that gives the whole raid 45% more power. This is what the bard, and only the bard should have. Based on many polls and data from other games with support specs, this will be the least played class.
To make the bard actually have a large enough playerbase, the most important thing is gameplay. We need to make them fun and engaging. You as the bard need to feel the differece you make. We dont want a passive aura bot. The bard should have to dance around dealing damage, boosting peoples damage, boosting healing, increasing movement speed, sabotaging the enemy. They should be fast paced and impactful.
We want something that makes every single DPS, Healer and tank say "damn, this bard is so damn useful" or "We definatly need a bard for our party".
What do you think?
How will we make the game great for our tanks, healers and supports?