crownofthorns wrote: » I worry about the flashiness and immersion on some of this stuff. I think a lot of it looks great just worry about how its going to actually look when we're out traveling the world and your buddy named Stonecoldsteve shows up with a demon skin. Fornite vibes.
Archeon wrote: » crownofthorns wrote: » I worry about the flashiness and immersion on some of this stuff. I think a lot of it looks great just worry about how its going to actually look when we're out traveling the world and your buddy named Stonecoldsteve shows up with a demon skin. Fornite vibes. This is quite literally the most worrying aspect of development for me atm, the game looks incredible in all other aspects, and I am so excited for it.... but what happened to the realism?https://ashesofcreation.wiki/Gear_appearance "We're going for kind of a more realistic look; not necessarily realistic setting, but we want our characters to have weight and kind of feel like they're there.[4] – Jeffrey Bard" How is this game going to feel even slightly immersive leveling in the starting zones next to an angel or demon...
Nagash wrote: » the same could be said about any cosmetic item
Archeon wrote: » Nagash wrote: » the same could be said about any cosmetic item Actually... It absolutely could not... at all, it is fairly easy to create cosmetics which in some way look authentic to the world or realistic especially given the visual flavour they have already introduced to the world. Trying to establish a false equivalency between what could be some cool looking; realistic Pyrian or Dünirn armour which speaks to the lore and universe around it, to quite literally looking like an angel or demon is beyond ridiculous...
Vhaeyne wrote: » Immersion exists on a scale ranging from pong to "Are we living in a simulation?" Ashes is a world where I can ride my snail-boi horse into battle and slap someone with a sword and turn them into a pile of ashes. A handful of people looking like an angel or deamon is par for the course. It may be a little less realistic than I initially wanted myself, but it is not beyond "ridiculous".
Archeon wrote: » The reality is simply that the monetisation of skins has caused a scope creep in artistic intent, it happens in games all the time when profit is there... I mean compare wow classic to wow retail.
insaneloli wrote: » All i know is that i plan on making an skeleton summoning necromancer but use the angel racial skin for the perfect contrast.
FutureCultLeader wrote: » Yeh so logging in and immediately seeing a demon ride a big fluffy teddy bear is about as trash korean MMO as you can probably get. The most concerning thing is, it's still early on in devlopment, so plenty more opportunities to make the game feel like a childs toy pit.
Nagash wrote: » FutureCultLeader wrote: » Yeh so logging in and immediately seeing a demon ride a big fluffy teddy bear is about as trash korean MMO as you can probably get. The most concerning thing is, it's still early on in devlopment, so plenty more opportunities to make the game feel like a childs toy pit. Just blame it on magic
Dreoh wrote: » That's very true, but even the monthly cosmetics seem to expand what could be considered native to Verra every month. We just recently had "British formal attire" and "Corgi" as a cosmetic.