Noaani wrote: » Saedu wrote: » - In gaming, you can still beat a boss without a DPS meter and that in itself is a test of sorts. Not if said boss is tuned to not allow for underperformance at all, and such encounters do indeed exist. Without a combat tracker, you dont even know what underperforming is - you have no way of knowing.
Saedu wrote: » - In gaming, you can still beat a boss without a DPS meter and that in itself is a test of sorts.
Saedu wrote: » Noaani wrote: » Saedu wrote: » - In gaming, you can still beat a boss without a DPS meter and that in itself is a test of sorts. Not if said boss is tuned to not allow for underperformance at all, and such encounters do indeed exist. Without a combat tracker, you dont even know what underperforming is - you have no way of knowing. That's not my quote. I agree with you Noaani. Beating/not beating the boss is not enough detail to know how you did.
akabear wrote: » I`m old school, I think. I prefer no dps meters and learn to read the mob and environment, not the just scrolling numbers & stats on the screen. Players, groups, clans learn pretty quickly who knows plays well and who doesn`t through experience. More over, the less need to refer to UI and focus what one sees, gets response to hears and feels would by my 2 cents.
akabear wrote: » General PvE I imagine there is time to read. Intense raid perhaps time through much of it But intense pvp I would think trumps all.
Noaani wrote: » maouw wrote: » - In gaming, you can still beat a boss without a DPS meter and that in itself is a test of sorts. Not if said boss is tuned to not allow for underperformance at all, and such encounters do indeed exist. Without a combat tracker, you dont even know what underperforming is - you have no way of knowing.
maouw wrote: » - In gaming, you can still beat a boss without a DPS meter and that in itself is a test of sorts.
maouw wrote: » Noaani wrote: » maouw wrote: » - In gaming, you can still beat a boss without a DPS meter and that in itself is a test of sorts. Not if said boss is tuned to not allow for underperformance at all, and such encounters do indeed exist. Without a combat tracker, you dont even know what underperforming is - you have no way of knowing. This is a stretch Noaani - in most games you can tell when you are under-performing, even in games like Monster Hunter where the boss has no HP bar.
Noaani wrote: » maouw wrote: » Noaani wrote: » maouw wrote: » - In gaming, you can still beat a boss without a DPS meter and that in itself is a test of sorts. Not if said boss is tuned to not allow for underperformance at all, and such encounters do indeed exist. Without a combat tracker, you dont even know what underperforming is - you have no way of knowing. This is a stretch Noaani - in most games you can tell when you are under-performing, even in games like Monster Hunter where the boss has no HP bar. All you know in games like this is if you are doing well enough for other players to be happy with you. If the developers of any game where players are not using a combat tracker decided they wanted to push an encounter to the limit of what is possible with their combat system, players will state the encounter is impossible. So, developers don't do that. They develop to displayed player ability, not to potential ability of the classes/combat system.
maouw wrote: » Noaani wrote: » maouw wrote: » Noaani wrote: » maouw wrote: » - In gaming, you can still beat a boss without a DPS meter and that in itself is a test of sorts. Not if said boss is tuned to not allow for underperformance at all, and such encounters do indeed exist. Without a combat tracker, you dont even know what underperforming is - you have no way of knowing. This is a stretch Noaani - in most games you can tell when you are under-performing, even in games like Monster Hunter where the boss has no HP bar. All you know in games like this is if you are doing well enough for other players to be happy with you. If the developers of any game where players are not using a combat tracker decided they wanted to push an encounter to the limit of what is possible with their combat system, players will state the encounter is impossible. So, developers don't do that. They develop to displayed player ability, not to potential ability of the classes/combat system. I don't deny that. I'm saying you're engineering the fun out of the game.
Noaani wrote: » maouw wrote: » Noaani wrote: » maouw wrote: » Noaani wrote: » maouw wrote: » - In gaming, you can still beat a boss without a DPS meter and that in itself is a test of sorts. Not if said boss is tuned to not allow for underperformance at all, and such encounters do indeed exist. Without a combat tracker, you dont even know what underperforming is - you have no way of knowing. This is a stretch Noaani - in most games you can tell when you are under-performing, even in games like Monster Hunter where the boss has no HP bar. All you know in games like this is if you are doing well enough for other players to be happy with you. If the developers of any game where players are not using a combat tracker decided they wanted to push an encounter to the limit of what is possible with their combat system, players will state the encounter is impossible. So, developers don't do that. They develop to displayed player ability, not to potential ability of the classes/combat system. I don't deny that. I'm saying you're engineering the fun out of the game. Sure, for some people. Many people enjoy that kind of thing. The good thing about a raid though, you only need two or three people to actually use them. As long as the rest of the raid are willing to make improvements to their performance as needed, then all is good (you should not be playing cooperatively with others if you are not willing to improve when an improvement is presented to you).
Recluse74 wrote: » Noaani wrote: » maouw wrote: » Noaani wrote: » maouw wrote: » Noaani wrote: » maouw wrote: » - In gaming, you can still beat a boss without a DPS meter and that in itself is a test of sorts. Not if said boss is tuned to not allow for underperformance at all, and such encounters do indeed exist. Without a combat tracker, you dont even know what underperforming is - you have no way of knowing. This is a stretch Noaani - in most games you can tell when you are under-performing, even in games like Monster Hunter where the boss has no HP bar. All you know in games like this is if you are doing well enough for other players to be happy with you. If the developers of any game where players are not using a combat tracker decided they wanted to push an encounter to the limit of what is possible with their combat system, players will state the encounter is impossible. So, developers don't do that. They develop to displayed player ability, not to potential ability of the classes/combat system. I don't deny that. I'm saying you're engineering the fun out of the game. Sure, for some people. Many people enjoy that kind of thing. The good thing about a raid though, you only need two or three people to actually use them. As long as the rest of the raid are willing to make improvements to their performance as needed, then all is good (you should not be playing cooperatively with others if you are not willing to improve when an improvement is presented to you). What if that improvement was to change your secondary archetype and weapon used, but you really enjoy the one you are playing now? Why should the way you enjoy playing determine if you can actually play?
Noaani wrote: » If you really want to look at your combat tracker in general PvE you can, I'm not sure why you would want to though.
Noaani wrote: » An intense raid? Nope, no hope. The more intense raids I have been on are far more intense than the most intense PvP I have been in (between my time in Archeage, BDO and EvE, as well as a few other games). Honestly, the intensity doesn't even come close.
Noaani wrote: » I have NEVER looked at a combat tracker during combat. Not once. Not even briefly. There is no point. It isn't even a case of not wanting to break immersion, it is a case of it being actually pointless. You use a combat tracker to work out what you are going to do in combat, and if you aren't successful, to help you work out why. If the information a combat tracker can give you during combat alters anything you do during that encounter, then you didn't use the combat tracker properly before combat.
Noaani wrote: » I've said it many times and I will say it again, people that cite this as a reason to be against combat trackers straight up don't know how to use them properly - don't even know what they are for.
Saedu wrote: » Sounds like you haven't played against a rank 1 team in highly competitive 10v10 PvP
Noaani wrote: » Recluse74 wrote: » Noaani wrote: » maouw wrote: » Noaani wrote: » maouw wrote: » Noaani wrote: » maouw wrote: » - In gaming, you can still beat a boss without a DPS meter and that in itself is a test of sorts. Not if said boss is tuned to not allow for underperformance at all, and such encounters do indeed exist. Without a combat tracker, you dont even know what underperforming is - you have no way of knowing. This is a stretch Noaani - in most games you can tell when you are under-performing, even in games like Monster Hunter where the boss has no HP bar. All you know in games like this is if you are doing well enough for other players to be happy with you. If the developers of any game where players are not using a combat tracker decided they wanted to push an encounter to the limit of what is possible with their combat system, players will state the encounter is impossible. So, developers don't do that. They develop to displayed player ability, not to potential ability of the classes/combat system. I don't deny that. I'm saying you're engineering the fun out of the game. Sure, for some people. Many people enjoy that kind of thing. The good thing about a raid though, you only need two or three people to actually use them. As long as the rest of the raid are willing to make improvements to their performance as needed, then all is good (you should not be playing cooperatively with others if you are not willing to improve when an improvement is presented to you). What if that improvement was to change your secondary archetype and weapon used, but you really enjoy the one you are playing now? Why should the way you enjoy playing determine if you can actually play? If you are opting to play at the top end, with 39 other players depending on you, then you should be both willing and happy to do what you can do to pull your weight. What is more fair, one person playing not their favorite subclass, but participating in the content they most enjoy, or 40 people failing at content because one player refuses to pull their weight?In my raids, if you need to change spec/class so that we can kill content, I expect you to. If you do not, you can find another guild/raid. If we do not need tou to change in order to kill the content, why would we ask you to change?
Recluse74 wrote: » I am not a casual player, I am not worried about myself, so this is not me arguing that you are hurting my play experience. I am worried about casuals who just enjoy taking part in the full game, who will get booted from everything they join... This can kill a casual player population in a game like this. And a loss of casual players, would not work well with the node system and how it works.
Problem is, even the casual guilds who say they will not use them, will in fact, eventually use them if it is provided in game.
Either way, the simple fact is this... there will be DPS meters for this game official or not. If you choose to use one, in whatever form it comes in... I say go for it. I know I will be if I can find one. But to the casual players, it is not fair if one is forced on them.
Recluse74 wrote: » I love this idea.. The only issue I see, would be guilds that are hardcore, taking advantage of the perks. All you would have to do is make multiple guilds for each perk you would like to take advantage of and fill it with alts and or mains that would like to take advantage of said perk. Each sub guild, benefitting the main guild in some way. You could only allow one guild per account, but then people with the means would just buy more accounts. If you could find a way to stop all the ways to bypass and take advantage of this system, Im all in.