Noaani wrote: » Marcet wrote: » Ya'll addicted to dps meters in your past games, just get used to not having it, and maybe you like it even more. Personally I don't want an interface telling me damage bars and numbers, and for god sake not on launch day, with the game brand new and already staining it with garbage addons. Why get used to not having one when instead we can just have one?
Marcet wrote: » Ya'll addicted to dps meters in your past games, just get used to not having it, and maybe you like it even more. Personally I don't want an interface telling me damage bars and numbers, and for god sake not on launch day, with the game brand new and already staining it with garbage addons.
Marcet wrote: » Noaani wrote: » Marcet wrote: » Ya'll addicted to dps meters in your past games, just get used to not having it, and maybe you like it even more. Personally I don't want an interface telling me damage bars and numbers, and for god sake not on launch day, with the game brand new and already staining it with garbage addons. Why get used to not having one when instead we can just have one? Im gonna tell you exactly why, are you ready? Because a lot of people don't like it.
Tyranthraxus wrote: » On the other hand, doesn't it pretty inherently lead to leetism? The classes are NOT balanced to be equal to eachother. Yours truly greatly enjoy raids - but not if EVERY healer has to be this-or-that spec of Cleric, or EVERY damage-dealer MUST be a specific class because it has 20 more total DPS than any other class on a scale of 10000.
Hedgemon wrote: » simply put. DPS meters are metagaming. And a MMORPG is a RP game at its core. You dont have to RP but the idea of the game is to be in character. DPS meters are meta and not incharacter.
Noaani wrote: » Khronus wrote: » I have a few methods I am planning on implementing with my guild to help with rotations and to maximize dps. There are ways to do this without a dps meter addon, people just need to figure it out. Obviously these methods will change depending on whatever information we get as the game gets closer to launch. At the end of the day, target dummies and dps meters should not be added into the game IMO. I'm curious, if it turns out that I have access to a combat tracker as functional as ACT, and this gives me and my guild the obvious advantage that it will give, would your opinion on this matter change? If your answer is "I hope people that use it get banned", I would point out to you that all it is doing is rearranging information that Intrepid is giving us all anyway, and there is neither a need nor a way to ban an account t for making use of the information Intrepid give us.
Khronus wrote: » I have a few methods I am planning on implementing with my guild to help with rotations and to maximize dps. There are ways to do this without a dps meter addon, people just need to figure it out. Obviously these methods will change depending on whatever information we get as the game gets closer to launch. At the end of the day, target dummies and dps meters should not be added into the game IMO.
Khronus wrote: » if the tools in front of us happen to be crude AF, I would accept this as another obstacle to overcome.
Tragnar wrote: » MMO is supposed to entertain a spectrum of players, I know that games with meters tend to punish players that do not like meters in any way - that is understandable. The best way for both type of players is to find an ingame control solution about tracking useful information. The fact is that current approach to "no meter ever" is handicapping itself when the game actually shows you damage numbers. Also I totally disagree with the opinion that showing information is causing toxicity. Information is power and it is on each player if they want to be toxic with the acquired information. What I am more afraid of is how easy it is going to be to replace people. When you can get a replacement in a few minutes then there will be gatekeeping even without meters
Tragnar wrote: » there is part of old school mmo that you can never bring back, times have changed and at least in my opinion people back then were not trying to play in the best way, because they simply had no idea on what is actually achievable and when you show anyone what is possible - the odds are that they will want to try it
Recluse74 wrote: » I do not want the DPS meter to push me into a way of playing I do not enjoy. I do not want to roll a warrior for example.. and be told that a warrior with these buffs and skills can do more ranged DPS than a warrior with my build with sword and I should change.. Obviously I would not change even if it meant getting kicked.
Dygz wrote: » Recluse74 wrote: » I do not want the DPS meter to push me into a way of playing I do not enjoy. I do not want to roll a warrior for example.. and be told that a warrior with these buffs and skills can do more ranged DPS than a warrior with my build with sword and I should change.. Obviously I would not change even if it meant getting kicked. Exactly. If I am an Ice Wizard rather than a Repel Wizard, I couldn't care less how much more DPS Repel does than Ice. If I am a Feral Druid, don't demand I switch to Restoration Druid. We should be able to figure out how to kill the boss with an Ice Wizard rather than always requiring a Repel Wizard. And we should be able to figure out how to kill the boss with a Feral Druid rather than a Restoration Druid. I don't play RPGs for DPS. I play RPGs to figure out how we get the roles and specs we have in the party to defeat the challenges. Doesn't matter how long it takes to do so. What matters is that each player enjoys playing the characters they've built. DPS should not have to be the primary determination of defeating a boss. My favorite scene in Log Horizon builds off that idea - asking each player why they use the abilities they've chosen to use and then working out how to synergize those with the other abilities in the party.
Dygz wrote: » Recluse74 wrote: » I do not want the DPS meter to push me into a way of playing I do not enjoy. I do not want to roll a warrior for example.. and be told that a warrior with these buffs and skills can do more ranged DPS than a warrior with my build with sword and I should change.. Obviously I would not change even if it meant getting kicked. Exactly. If I am an Ice Wizard rather than a Repel Wizard, I couldn't care less how much more DPS Repel does than Ice.
Noaani wrote: » Dygz wrote: » Recluse74 wrote: » I do not want the DPS meter to push me into a way of playing I do not enjoy. I do not want to roll a warrior for example.. and be told that a warrior with these buffs and skills can do more ranged DPS than a warrior with my build with sword and I should change.. Obviously I would not change even if it meant getting kicked. Exactly. If I am an Ice Wizard rather than a Repel Wizard, I couldn't care less how much more DPS Repel does than Ice. If you're a wizard that is doing less DPS than another type of wizard, and my raid of 40 players needs more DPS to progress, if you are not willing to switch to that higher DPS role in order to allow the other 39 people there to progress, what the actual fuck are you even doing there? Raiding isn't about you. It isn't about me. It doesn't care about the individual. That is what solo content is for. If you want to be a part of a team and do what that team needs you to do, then you join a raid. If you are not willing to do what the team needs you to do, if you just want to get your rocks off being the build you want to play, then don't join a raid. This is not a combat tracker issue, this is the mentality of a selfish person wanting to do what they want to do, even if it means dragging down 39 other players vs people that are willing - and even enjoy - working as a part of a team.
Recluse74 wrote: » Noaani wrote: » Dygz wrote: » Recluse74 wrote: » I do not want the DPS meter to push me into a way of playing I do not enjoy. I do not want to roll a warrior for example.. and be told that a warrior with these buffs and skills can do more ranged DPS than a warrior with my build with sword and I should change.. Obviously I would not change even if it meant getting kicked. Exactly. If I am an Ice Wizard rather than a Repel Wizard, I couldn't care less how much more DPS Repel does than Ice. If you're a wizard that is doing less DPS than another type of wizard, and my raid of 40 players needs more DPS to progress, if you are not willing to switch to that higher DPS role in order to allow the other 39 people there to progress, what the actual fuck are you even doing there? Raiding isn't about you. It isn't about me. It doesn't care about the individual. That is what solo content is for. If you want to be a part of a team and do what that team needs you to do, then you join a raid. If you are not willing to do what the team needs you to do, if you just want to get your rocks off being the build you want to play, then don't join a raid. This is not a combat tracker issue, this is the mentality of a selfish person wanting to do what they want to do, even if it means dragging down 39 other players vs people that are willing - and even enjoy - working as a part of a team. So you must be one of those 1%'ers you are always talking about. Congrats!
Blackhearted wrote: » If ure lacking that 0.02% of dps from one player and u didnt know that without some sort of dps meter. Would it mean that u just throw in the towel or look for new methods and strategies to deal with the boss?